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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-17 11:04:24 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-17 11:04:24 +0200 |
| commit | 04d59a5e8f37b179e488a9c648de809da4a966e3 (patch) | |
| tree | 65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /servers/xr/xr_interface_extension.cpp | |
| parent | e3a8ab68ce7497b3752d29965c6a54c50d548144 (diff) | |
| parent | d139131aab7f228d5cca612b35289e6abd18e26a (diff) | |
| download | redot-engine-04d59a5e8f37b179e488a9c648de809da4a966e3.tar.gz | |
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
Diffstat (limited to 'servers/xr/xr_interface_extension.cpp')
| -rw-r--r-- | servers/xr/xr_interface_extension.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp index 1f3d07c357..94953c69a9 100644 --- a/servers/xr/xr_interface_extension.cpp +++ b/servers/xr/xr_interface_extension.cpp @@ -50,6 +50,7 @@ void XRInterfaceExtension::_bind_methods() { GDVIRTUAL_BIND(_get_camera_transform); GDVIRTUAL_BIND(_get_transform_for_view, "view", "cam_transform"); GDVIRTUAL_BIND(_get_projection_for_view, "view", "aspect", "z_near", "z_far"); + GDVIRTUAL_BIND(_get_vrs_texture); GDVIRTUAL_BIND(_process); GDVIRTUAL_BIND(_pre_render); @@ -273,6 +274,15 @@ CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, doub return CameraMatrix(); } +RID XRInterfaceExtension::get_vrs_texture() { + RID vrs_texture; + if (GDVIRTUAL_CALL(_get_vrs_texture, vrs_texture)) { + return vrs_texture; + } else { + return XRInterface::get_vrs_texture(); + } +} + void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, double p_k1, double p_k2, double p_upscale, double p_aspect_ratio) { BlitToScreen blit; |
