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author | Dario <dariosamo@gmail.com> | 2023-08-09 14:27:28 -0300 |
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committer | Dario <dariosamo@gmail.com> | 2023-08-16 11:37:42 -0300 |
commit | e2984af013aa1be425aa7617517b7d90f4654e81 (patch) | |
tree | 13277e5d27cacc979a516f2cdebbcf03f917a2d4 /tests/core/string/test_string.h | |
parent | 90f90cbcb0cf2c44a3114048accfd5b407c4ac98 (diff) | |
download | redot-engine-e2984af013aa1be425aa7617517b7d90f4654e81.tar.gz |
Add motion vector support for animated surfaces like skeletons or blend shapes.
Extends mesh instances that required custom vertex buffers to create two alternating buffers that are written to and binds them to use them as the previous vertex buffer when generating motion vectors.
Diffstat (limited to 'tests/core/string/test_string.h')
0 files changed, 0 insertions, 0 deletions