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authorSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-02-13 14:19:23 +0900
committerSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-02-13 18:53:21 +0900
commit67e38709fd1147149c6fcb032c774c5642b172fc (patch)
tree2f502bd0877b962db5df0c778cc9c494f40880c3 /tests/scene/test_camera_3d.h
parent9050ee1542f4e071188e8e4f868f3507bb31b3dc (diff)
downloadredot-engine-67e38709fd1147149c6fcb032c774c5642b172fc.tar.gz
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
Diffstat (limited to 'tests/scene/test_camera_3d.h')
-rw-r--r--tests/scene/test_camera_3d.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/scene/test_camera_3d.h b/tests/scene/test_camera_3d.h
index 169486d108..830c667257 100644
--- a/tests/scene/test_camera_3d.h
+++ b/tests/scene/test_camera_3d.h
@@ -65,17 +65,17 @@ TEST_CASE("[SceneTree][Camera3D] Getters and setters") {
}
SUBCASE("Camera frustum properties") {
- constexpr float near = 0.2f;
- constexpr float far = 995.0f;
+ constexpr float depth_near = 0.2f;
+ constexpr float depth_far = 995.0f;
constexpr float fov = 120.0f;
constexpr float size = 7.0f;
constexpr float h_offset = 1.1f;
constexpr float v_offset = -1.6f;
const Vector2 frustum_offset(5, 7);
- test_camera->set_near(near);
- CHECK(test_camera->get_near() == near);
- test_camera->set_far(far);
- CHECK(test_camera->get_far() == far);
+ test_camera->set_near(depth_near);
+ CHECK(test_camera->get_near() == depth_near);
+ test_camera->set_far(depth_far);
+ CHECK(test_camera->get_far() == depth_far);
test_camera->set_fov(fov);
CHECK(test_camera->get_fov() == fov);
test_camera->set_size(size);