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author | Spartan322 <Megacake1234@gmail.com> | 2024-10-26 22:41:20 -0400 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2024-10-26 22:41:20 -0400 |
commit | 953af98c795066a5a450a3401cc8a4fbc6c12620 (patch) | |
tree | 9e100139ffacbcae90fbb5e6b10413e50a8e76b6 /tests/scene/test_tree.h | |
parent | a43f7f1c02a887d19694bdebac83af4d32cf3433 (diff) | |
parent | 61accf060515416da07d913580419fd8c8490f7b (diff) | |
download | redot-engine-953af98c795066a5a450a3401cc8a4fbc6c12620.tar.gz |
Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Diffstat (limited to 'tests/scene/test_tree.h')
-rw-r--r-- | tests/scene/test_tree.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/tests/scene/test_tree.h b/tests/scene/test_tree.h index 5fda4dea73..dc63cb6eb7 100644 --- a/tests/scene/test_tree.h +++ b/tests/scene/test_tree.h @@ -141,18 +141,30 @@ TEST_CASE("[SceneTree][Tree]") { TreeItem *child1 = tree->create_item(); TreeItem *child2 = tree->create_item(); TreeItem *child3 = tree->create_item(); + CHECK_EQ(root->get_next(), nullptr); + CHECK_EQ(root->get_next_visible(), child1); + CHECK_EQ(root->get_next_in_tree(), child1); CHECK_EQ(child1->get_next(), child2); + CHECK_EQ(child1->get_next_visible(), child2); CHECK_EQ(child1->get_next_in_tree(), child2); CHECK_EQ(child2->get_next(), child3); + CHECK_EQ(child2->get_next_visible(), child3); CHECK_EQ(child2->get_next_in_tree(), child3); CHECK_EQ(child3->get_next(), nullptr); + CHECK_EQ(child3->get_next_visible(), nullptr); CHECK_EQ(child3->get_next_in_tree(), nullptr); + CHECK_EQ(root->get_prev(), nullptr); + CHECK_EQ(root->get_prev_visible(), nullptr); + CHECK_EQ(root->get_prev_in_tree(), nullptr); CHECK_EQ(child1->get_prev(), nullptr); + CHECK_EQ(child1->get_prev_visible(), root); CHECK_EQ(child1->get_prev_in_tree(), root); CHECK_EQ(child2->get_prev(), child1); + CHECK_EQ(child2->get_prev_visible(), child1); CHECK_EQ(child2->get_prev_in_tree(), child1); CHECK_EQ(child3->get_prev(), child2); + CHECK_EQ(child3->get_prev_visible(), child2); CHECK_EQ(child3->get_prev_in_tree(), child2); TreeItem *nested1 = tree->create_item(child2); @@ -160,13 +172,127 @@ TEST_CASE("[SceneTree][Tree]") { TreeItem *nested3 = tree->create_item(child2); CHECK_EQ(child1->get_next(), child2); + CHECK_EQ(child1->get_next_visible(), child2); CHECK_EQ(child1->get_next_in_tree(), child2); CHECK_EQ(child2->get_next(), child3); + CHECK_EQ(child2->get_next_visible(), nested1); CHECK_EQ(child2->get_next_in_tree(), nested1); CHECK_EQ(child3->get_prev(), child2); + CHECK_EQ(child3->get_prev_visible(), nested3); CHECK_EQ(child3->get_prev_in_tree(), nested3); CHECK_EQ(nested1->get_prev_in_tree(), child2); CHECK_EQ(nested1->get_next_in_tree(), nested2); + CHECK_EQ(nested3->get_next_in_tree(), child3); + + memdelete(tree); + } + + SUBCASE("[Tree] Previous and Next items with hide root.") { + Tree *tree = memnew(Tree); + tree->set_hide_root(true); + TreeItem *root = tree->create_item(); + + TreeItem *child1 = tree->create_item(); + TreeItem *child2 = tree->create_item(); + TreeItem *child3 = tree->create_item(); + CHECK_EQ(root->get_next(), nullptr); + CHECK_EQ(root->get_next_visible(), child1); + CHECK_EQ(root->get_next_in_tree(), child1); + CHECK_EQ(child1->get_next(), child2); + CHECK_EQ(child1->get_next_visible(), child2); + CHECK_EQ(child1->get_next_in_tree(), child2); + CHECK_EQ(child2->get_next(), child3); + CHECK_EQ(child2->get_next_visible(), child3); + CHECK_EQ(child2->get_next_in_tree(), child3); + CHECK_EQ(child3->get_next(), nullptr); + CHECK_EQ(child3->get_next_visible(), nullptr); + CHECK_EQ(child3->get_next_in_tree(), nullptr); + + CHECK_EQ(root->get_prev(), nullptr); + CHECK_EQ(root->get_prev_visible(), nullptr); + CHECK_EQ(root->get_prev_in_tree(), nullptr); + CHECK_EQ(child1->get_prev(), nullptr); + CHECK_EQ(child1->get_prev_visible(), nullptr); + CHECK_EQ(child1->get_prev_in_tree(), nullptr); + CHECK_EQ(child2->get_prev(), child1); + CHECK_EQ(child2->get_prev_visible(), child1); + CHECK_EQ(child2->get_prev_in_tree(), child1); + CHECK_EQ(child3->get_prev(), child2); + CHECK_EQ(child3->get_prev_visible(), child2); + CHECK_EQ(child3->get_prev_in_tree(), child2); + + memdelete(tree); + } + + SUBCASE("[Tree] Previous and Next items wrapping.") { + Tree *tree = memnew(Tree); + TreeItem *root = tree->create_item(); + + TreeItem *child1 = tree->create_item(); + TreeItem *child2 = tree->create_item(); + TreeItem *child3 = tree->create_item(); + CHECK_EQ(root->get_next_visible(true), child1); + CHECK_EQ(root->get_next_in_tree(true), child1); + CHECK_EQ(child1->get_next_visible(true), child2); + CHECK_EQ(child1->get_next_in_tree(true), child2); + CHECK_EQ(child2->get_next_visible(true), child3); + CHECK_EQ(child2->get_next_in_tree(true), child3); + CHECK_EQ(child3->get_next_visible(true), root); + CHECK_EQ(child3->get_next_in_tree(true), root); + + CHECK_EQ(root->get_prev_visible(true), child3); + CHECK_EQ(root->get_prev_in_tree(true), child3); + CHECK_EQ(child1->get_prev_visible(true), root); + CHECK_EQ(child1->get_prev_in_tree(true), root); + CHECK_EQ(child2->get_prev_visible(true), child1); + CHECK_EQ(child2->get_prev_in_tree(true), child1); + CHECK_EQ(child3->get_prev_visible(true), child2); + CHECK_EQ(child3->get_prev_in_tree(true), child2); + + TreeItem *nested1 = tree->create_item(child2); + TreeItem *nested2 = tree->create_item(child2); + TreeItem *nested3 = tree->create_item(child2); + + CHECK_EQ(child1->get_next_visible(true), child2); + CHECK_EQ(child1->get_next_in_tree(true), child2); + CHECK_EQ(child2->get_next_visible(true), nested1); + CHECK_EQ(child2->get_next_in_tree(true), nested1); + CHECK_EQ(nested3->get_next_visible(true), child3); + CHECK_EQ(nested3->get_next_in_tree(true), child3); + CHECK_EQ(child3->get_prev_visible(true), nested3); + CHECK_EQ(child3->get_prev_in_tree(true), nested3); + CHECK_EQ(nested1->get_prev_in_tree(true), child2); + CHECK_EQ(nested1->get_next_in_tree(true), nested2); + CHECK_EQ(nested3->get_next_in_tree(true), child3); + + memdelete(tree); + } + + SUBCASE("[Tree] Previous and Next items wrapping with hide root.") { + Tree *tree = memnew(Tree); + tree->set_hide_root(true); + TreeItem *root = tree->create_item(); + + TreeItem *child1 = tree->create_item(); + TreeItem *child2 = tree->create_item(); + TreeItem *child3 = tree->create_item(); + CHECK_EQ(root->get_next_visible(true), child1); + CHECK_EQ(root->get_next_in_tree(true), child1); + CHECK_EQ(child1->get_next_visible(true), child2); + CHECK_EQ(child1->get_next_in_tree(true), child2); + CHECK_EQ(child2->get_next_visible(true), child3); + CHECK_EQ(child2->get_next_in_tree(true), child3); + CHECK_EQ(child3->get_next_visible(true), root); + CHECK_EQ(child3->get_next_in_tree(true), root); + + CHECK_EQ(root->get_prev_visible(true), child3); + CHECK_EQ(root->get_prev_in_tree(true), child3); + CHECK_EQ(child1->get_prev_visible(true), child3); + CHECK_EQ(child1->get_prev_in_tree(true), child3); + CHECK_EQ(child2->get_prev_visible(true), child1); + CHECK_EQ(child2->get_prev_in_tree(true), child1); + CHECK_EQ(child3->get_prev_visible(true), child2); + CHECK_EQ(child3->get_prev_in_tree(true), child2); memdelete(tree); } |