diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-05-19 18:15:07 -0700 |
---|---|---|
committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-06-04 11:40:36 -0700 |
commit | ee4b756a51dd8806335e7e201e274b1e43692bf4 (patch) | |
tree | 1a943bc3b2fffd1aa619ceeb5305612822013f67 /tests/test_physics_3d.cpp | |
parent | 287c3900fdc2629fecefa10ff1c1aced7466c398 (diff) | |
download | redot-engine-ee4b756a51dd8806335e7e201e274b1e43692bf4.tar.gz |
More explanatory names for RigidBody modes
MODE_DYNAMIC instead of MODE_RIGID
MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER
No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED
(MODE_CHARACTER was forcing the body not to sleep, which is redundant
with can_sleep and wasn't done in Bullet).
Diffstat (limited to 'tests/test_physics_3d.cpp')
-rw-r--r-- | tests/test_physics_3d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp index 02f1b8175d..4488e4bf64 100644 --- a/tests/test_physics_3d.cpp +++ b/tests/test_physics_3d.cpp @@ -362,7 +362,7 @@ public: RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); character = ps->body_create(); - ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_CHARACTER); + ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED); ps->body_set_space(character, space); //todo add space ps->body_add_shape(character, capsule_shape); @@ -388,14 +388,14 @@ public: t.origin = Vector3(0.0 * i, 3.5 + 1.1 * i, 0.7 + 0.0 * i); t.basis.rotate(Vector3(0.2, -1, 0), Math_PI / 2 * 0.6); - create_body(type, PhysicsServer3D::BODY_MODE_RIGID, t); + create_body(type, PhysicsServer3D::BODY_MODE_DYNAMIC, t); } create_static_plane(Plane(Vector3(0, 1, 0), -1)); } void test_activate() { - create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_RIGID, Transform3D(Basis(), Vector3(0, 2, 0)), true); + create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_DYNAMIC, Transform3D(Basis(), Vector3(0, 2, 0)), true); create_static_plane(Plane(Vector3(0, 1, 0), -1)); } |