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authorRama Del Maestro <rdelmaestro@gmail.com>2024-02-20 17:21:28 -0800
committerRama Del Maestro <rdelmaestro@gmail.com>2024-02-21 16:55:16 -0800
commit4f06ddfeae6b769fc6ad0294ee879e48824e96d4 (patch)
tree11df677133f903bc6018cc5b93001d5610575fc5 /tests
parent16d61427cab3a8e43f0a9a8ee724fc176b6433c6 (diff)
downloadredot-engine-4f06ddfeae6b769fc6ad0294ee879e48824e96d4.tar.gz
Add unit tests for Camera2D
Diffstat (limited to 'tests')
-rw-r--r--tests/scene/test_camera_2d.h318
-rw-r--r--tests/test_main.cpp1
2 files changed, 319 insertions, 0 deletions
diff --git a/tests/scene/test_camera_2d.h b/tests/scene/test_camera_2d.h
new file mode 100644
index 0000000000..f03a4aed53
--- /dev/null
+++ b/tests/scene/test_camera_2d.h
@@ -0,0 +1,318 @@
+/**************************************************************************/
+/* test_camera_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_CAMERA_2D_H
+#define TEST_CAMERA_2D_H
+
+#include "scene/2d/camera_2d.h"
+#include "scene/main/viewport.h"
+#include "scene/main/window.h"
+#include "tests/test_macros.h"
+
+namespace TestCamera2D {
+
+TEST_CASE("[SceneTree][Camera2D] Getters and setters") {
+ Camera2D *test_camera = memnew(Camera2D);
+
+ SUBCASE("AnchorMode") {
+ test_camera->set_anchor_mode(Camera2D::AnchorMode::ANCHOR_MODE_FIXED_TOP_LEFT);
+ CHECK(test_camera->get_anchor_mode() == Camera2D::AnchorMode::ANCHOR_MODE_FIXED_TOP_LEFT);
+ test_camera->set_anchor_mode(Camera2D::AnchorMode::ANCHOR_MODE_DRAG_CENTER);
+ CHECK(test_camera->get_anchor_mode() == Camera2D::AnchorMode::ANCHOR_MODE_DRAG_CENTER);
+ }
+
+ SUBCASE("ProcessCallback") {
+ test_camera->set_process_callback(Camera2D::Camera2DProcessCallback::CAMERA2D_PROCESS_PHYSICS);
+ CHECK(test_camera->get_process_callback() == Camera2D::Camera2DProcessCallback::CAMERA2D_PROCESS_PHYSICS);
+ test_camera->set_process_callback(Camera2D::Camera2DProcessCallback::CAMERA2D_PROCESS_IDLE);
+ CHECK(test_camera->get_process_callback() == Camera2D::Camera2DProcessCallback::CAMERA2D_PROCESS_IDLE);
+ }
+
+ SUBCASE("Drag") {
+ constexpr float drag_left_margin = 0.8f;
+ constexpr float drag_top_margin = 0.8f;
+ constexpr float drag_right_margin = 0.8f;
+ constexpr float drag_bottom_margin = 0.8f;
+ constexpr float drag_horizontal_offset1 = 0.5f;
+ constexpr float drag_horizontal_offset2 = -0.5f;
+ constexpr float drag_vertical_offset1 = 0.5f;
+ constexpr float drag_vertical_offset2 = -0.5f;
+ test_camera->set_drag_margin(SIDE_LEFT, drag_left_margin);
+ CHECK(test_camera->get_drag_margin(SIDE_LEFT) == drag_left_margin);
+ test_camera->set_drag_margin(SIDE_TOP, drag_top_margin);
+ CHECK(test_camera->get_drag_margin(SIDE_TOP) == drag_top_margin);
+ test_camera->set_drag_margin(SIDE_RIGHT, drag_right_margin);
+ CHECK(test_camera->get_drag_margin(SIDE_RIGHT) == drag_right_margin);
+ test_camera->set_drag_margin(SIDE_BOTTOM, drag_bottom_margin);
+ CHECK(test_camera->get_drag_margin(SIDE_BOTTOM) == drag_bottom_margin);
+ test_camera->set_drag_horizontal_enabled(true);
+ CHECK(test_camera->is_drag_horizontal_enabled());
+ test_camera->set_drag_horizontal_enabled(false);
+ CHECK_FALSE(test_camera->is_drag_horizontal_enabled());
+ test_camera->set_drag_horizontal_offset(drag_horizontal_offset1);
+ CHECK(test_camera->get_drag_horizontal_offset() == drag_horizontal_offset1);
+ test_camera->set_drag_horizontal_offset(drag_horizontal_offset2);
+ CHECK(test_camera->get_drag_horizontal_offset() == drag_horizontal_offset2);
+ test_camera->set_drag_vertical_enabled(true);
+ CHECK(test_camera->is_drag_vertical_enabled());
+ test_camera->set_drag_vertical_enabled(false);
+ CHECK_FALSE(test_camera->is_drag_vertical_enabled());
+ test_camera->set_drag_vertical_offset(drag_vertical_offset1);
+ CHECK(test_camera->get_drag_vertical_offset() == drag_vertical_offset1);
+ test_camera->set_drag_vertical_offset(drag_vertical_offset2);
+ CHECK(test_camera->get_drag_vertical_offset() == drag_vertical_offset2);
+ }
+
+ SUBCASE("Drawing") {
+ test_camera->set_margin_drawing_enabled(true);
+ CHECK(test_camera->is_margin_drawing_enabled());
+ test_camera->set_margin_drawing_enabled(false);
+ CHECK_FALSE(test_camera->is_margin_drawing_enabled());
+ test_camera->set_limit_drawing_enabled(true);
+ CHECK(test_camera->is_limit_drawing_enabled());
+ test_camera->set_limit_drawing_enabled(false);
+ CHECK_FALSE(test_camera->is_limit_drawing_enabled());
+ test_camera->set_screen_drawing_enabled(true);
+ CHECK(test_camera->is_screen_drawing_enabled());
+ test_camera->set_screen_drawing_enabled(false);
+ CHECK_FALSE(test_camera->is_screen_drawing_enabled());
+ }
+
+ SUBCASE("Enabled") {
+ test_camera->set_enabled(true);
+ CHECK(test_camera->is_enabled());
+ test_camera->set_enabled(false);
+ CHECK_FALSE(test_camera->is_enabled());
+ }
+
+ SUBCASE("Rotation") {
+ constexpr float rotation_smoothing_speed = 20.0f;
+ test_camera->set_ignore_rotation(true);
+ CHECK(test_camera->is_ignoring_rotation());
+ test_camera->set_ignore_rotation(false);
+ CHECK_FALSE(test_camera->is_ignoring_rotation());
+ test_camera->set_rotation_smoothing_enabled(true);
+ CHECK(test_camera->is_rotation_smoothing_enabled());
+ test_camera->set_rotation_smoothing_speed(rotation_smoothing_speed);
+ CHECK(test_camera->get_rotation_smoothing_speed() == rotation_smoothing_speed);
+ }
+
+ SUBCASE("Zoom") {
+ const Vector2 zoom = Vector2(4, 4);
+ test_camera->set_zoom(zoom);
+ CHECK(test_camera->get_zoom() == zoom);
+ }
+
+ SUBCASE("Offset") {
+ const Vector2 offset = Vector2(100, 100);
+ test_camera->set_offset(offset);
+ CHECK(test_camera->get_offset() == offset);
+ }
+
+ SUBCASE("Limit") {
+ constexpr int limit_left = 100;
+ constexpr int limit_top = 100;
+ constexpr int limit_right = 100;
+ constexpr int limit_bottom = 100;
+ test_camera->set_limit_smoothing_enabled(true);
+ CHECK(test_camera->is_limit_smoothing_enabled());
+ test_camera->set_limit_smoothing_enabled(false);
+ CHECK_FALSE(test_camera->is_limit_smoothing_enabled());
+ test_camera->set_limit(SIDE_LEFT, limit_left);
+ CHECK(test_camera->get_limit(SIDE_LEFT) == limit_left);
+ test_camera->set_limit(SIDE_TOP, limit_top);
+ CHECK(test_camera->get_limit(SIDE_TOP) == limit_top);
+ test_camera->set_limit(SIDE_RIGHT, limit_right);
+ CHECK(test_camera->get_limit(SIDE_RIGHT) == limit_right);
+ test_camera->set_limit(SIDE_BOTTOM, limit_bottom);
+ CHECK(test_camera->get_limit(SIDE_BOTTOM) == limit_bottom);
+ }
+
+ SUBCASE("Position") {
+ constexpr float smoothing_speed = 20.0f;
+ test_camera->set_position_smoothing_enabled(true);
+ CHECK(test_camera->is_position_smoothing_enabled());
+ test_camera->set_position_smoothing_speed(smoothing_speed);
+ CHECK(test_camera->get_position_smoothing_speed() == smoothing_speed);
+ }
+
+ memdelete(test_camera);
+}
+
+TEST_CASE("[SceneTree][Camera2D] Camera positioning") {
+ SubViewport *mock_viewport = memnew(SubViewport);
+ Camera2D *test_camera = memnew(Camera2D);
+
+ mock_viewport->set_size(Vector2(400, 200));
+ SceneTree::get_singleton()->get_root()->add_child(mock_viewport);
+ mock_viewport->add_child(test_camera);
+
+ SUBCASE("Anchor mode") {
+ test_camera->set_anchor_mode(Camera2D::ANCHOR_MODE_DRAG_CENTER);
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(0, 0)));
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+
+ test_camera->set_anchor_mode(Camera2D::ANCHOR_MODE_FIXED_TOP_LEFT);
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(200, 100)));
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+ }
+
+ SUBCASE("Offset") {
+ test_camera->set_offset(Vector2(100, 100));
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(100, 100)));
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+
+ test_camera->set_offset(Vector2(-100, 300));
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(-100, 300)));
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+
+ test_camera->set_offset(Vector2(0, 0));
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(0, 0)));
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+ }
+
+ SUBCASE("Limits") {
+ test_camera->set_limit(SIDE_LEFT, 100);
+ test_camera->set_limit(SIDE_TOP, 50);
+
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(300, 150)));
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+
+ test_camera->set_limit(SIDE_LEFT, 0);
+ test_camera->set_limit(SIDE_TOP, 0);
+
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(200, 100)));
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+ }
+
+ SUBCASE("Drag") {
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(0, 0)));
+
+ // horizontal
+ test_camera->set_drag_horizontal_enabled(true);
+ test_camera->set_drag_margin(SIDE_RIGHT, 0.5);
+
+ test_camera->set_position(Vector2(100, 100));
+ test_camera->force_update_scroll();
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 100)));
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(0, 100)));
+ test_camera->set_position(Vector2(101, 101));
+ test_camera->force_update_scroll();
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(1, 101)));
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(1, 101)));
+
+ // test align
+ test_camera->set_position(Vector2(0, 0));
+ test_camera->align();
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(0, 0)));
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(0, 0)));
+
+ // vertical
+ test_camera->set_drag_vertical_enabled(true);
+ test_camera->set_drag_horizontal_enabled(false);
+ test_camera->set_drag_margin(SIDE_TOP, 0.3);
+
+ test_camera->set_position(Vector2(200, -20));
+ test_camera->force_update_scroll();
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(200, 0)));
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(200, 0)));
+ test_camera->set_position(Vector2(250, -55));
+ test_camera->force_update_scroll();
+ CHECK(test_camera->get_camera_position().is_equal_approx(Vector2(250, -25)));
+ CHECK(test_camera->get_camera_screen_center().is_equal_approx(Vector2(250, -25)));
+ }
+
+ memdelete(test_camera);
+ memdelete(mock_viewport);
+}
+
+TEST_CASE("[SceneTree][Camera2D] Transforms") {
+ SubViewport *mock_viewport = memnew(SubViewport);
+ Camera2D *test_camera = memnew(Camera2D);
+
+ mock_viewport->set_size(Vector2(400, 200));
+ SceneTree::get_singleton()->get_root()->add_child(mock_viewport);
+ mock_viewport->add_child(test_camera);
+
+ SUBCASE("Default camera") {
+ Transform2D xform = mock_viewport->get_canvas_transform();
+ // x,y are basis vectors, origin = screen center
+ Transform2D test_xform = Transform2D(Vector2(1, 0), Vector2(0, 1), Vector2(200, 100));
+ CHECK(xform.is_equal_approx(test_xform));
+ }
+
+ SUBCASE("Zoom") {
+ test_camera->set_zoom(Vector2(0.5, 2));
+ Transform2D xform = mock_viewport->get_canvas_transform();
+ Transform2D test_xform = Transform2D(Vector2(0.5, 0), Vector2(0, 2), Vector2(200, 100));
+ CHECK(xform.is_equal_approx(test_xform));
+
+ test_camera->set_zoom(Vector2(10, 10));
+ xform = mock_viewport->get_canvas_transform();
+ test_xform = Transform2D(Vector2(10, 0), Vector2(0, 10), Vector2(200, 100));
+ CHECK(xform.is_equal_approx(test_xform));
+
+ test_camera->set_zoom(Vector2(1, 1));
+ xform = mock_viewport->get_canvas_transform();
+ test_xform = Transform2D(Vector2(1, 0), Vector2(0, 1), Vector2(200, 100));
+ CHECK(xform.is_equal_approx(test_xform));
+ }
+
+ SUBCASE("Rotation") {
+ test_camera->set_rotation(Math_PI / 2);
+ Transform2D xform = mock_viewport->get_canvas_transform();
+ Transform2D test_xform = Transform2D(Vector2(1, 0), Vector2(0, 1), Vector2(200, 100));
+ CHECK(xform.is_equal_approx(test_xform));
+
+ test_camera->set_ignore_rotation(false);
+ xform = mock_viewport->get_canvas_transform();
+ test_xform = Transform2D(Vector2(0, -1), Vector2(1, 0), Vector2(200, 100));
+ CHECK(xform.is_equal_approx(test_xform));
+
+ test_camera->set_rotation(-1 * Math_PI);
+ test_camera->force_update_scroll();
+ xform = mock_viewport->get_canvas_transform();
+ test_xform = Transform2D(Vector2(-1, 0), Vector2(0, -1), Vector2(200, 100));
+ CHECK(xform.is_equal_approx(test_xform));
+
+ test_camera->set_rotation(0);
+ test_camera->force_update_scroll();
+ xform = mock_viewport->get_canvas_transform();
+ test_xform = Transform2D(Vector2(1, 0), Vector2(0, 1), Vector2(200, 100));
+ CHECK(xform.is_equal_approx(test_xform));
+ }
+
+ memdelete(test_camera);
+ memdelete(mock_viewport);
+}
+
+} // namespace TestCamera2D
+
+#endif // TEST_CAMERA_2D_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index bac5c3dd7c..f9461655f6 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -99,6 +99,7 @@
#include "tests/scene/test_arraymesh.h"
#include "tests/scene/test_audio_stream_wav.h"
#include "tests/scene/test_bit_map.h"
+#include "tests/scene/test_camera_2d.h"
#include "tests/scene/test_code_edit.h"
#include "tests/scene/test_color_picker.h"
#include "tests/scene/test_control.h"