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author | Yaohua Xiong <xiongyaohua@gmail.com> | 2024-08-27 09:42:27 +0800 |
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committer | kleonc <9283098+kleonc@users.noreply.github.com> | 2024-09-10 10:35:48 +0200 |
commit | 51b8b74d4b2ba2564d2a463d07d168c5d3741387 (patch) | |
tree | 8835b769cf5a735cb71c14d7ba230c5501424f11 /tests | |
parent | 444683bd09d5e548a6e6057c1ef53a46e89e5efa (diff) | |
download | redot-engine-51b8b74d4b2ba2564d2a463d07d168c5d3741387.tar.gz |
Do not defer PathFollow3D transform updates
Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/scene/test_path_follow_3d.h | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/tests/scene/test_path_follow_3d.h b/tests/scene/test_path_follow_3d.h index d08af3a70c..6a384bec2b 100644 --- a/tests/scene/test_path_follow_3d.h +++ b/tests/scene/test_path_follow_3d.h @@ -60,39 +60,30 @@ TEST_CASE("[SceneTree][PathFollow3D] Sampling with progress ratio") { SceneTree::get_singleton()->get_root()->add_child(path); path_follow_3d->set_progress_ratio(0); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(0, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.125); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(50, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.25); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.375); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 50, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.5); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 100, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.625); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 100, 50), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.75); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 100, 100), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.875); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 50, 100), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(1); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 0, 100), path_follow_3d->get_transform().get_origin())); memdelete(path); @@ -113,39 +104,30 @@ TEST_CASE("[SceneTree][PathFollow3D] Sampling with progress") { SceneTree::get_singleton()->get_root()->add_child(path); path_follow_3d->set_progress(0); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(0, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(50); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(50, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(100); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(150); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 50, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(200); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 100, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(250); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 100, 50), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(300); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 100, 100), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(350); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 50, 100), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(400); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 0, 100), path_follow_3d->get_transform().get_origin())); memdelete(path); @@ -163,13 +145,11 @@ TEST_CASE("[SceneTree][PathFollow3D] Removal of a point in curve") { SceneTree::get_singleton()->get_root()->add_child(path); path_follow_3d->set_progress_ratio(0.5); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin())); curve->remove_point(1); path_follow_3d->set_progress_ratio(0.5); - path_follow_3d->update_transform(true); CHECK_MESSAGE( is_equal_approx(Vector3(50, 50, 0), path_follow_3d->get_transform().get_origin()), "Path follow's position should be updated after removing a point from the curve"); @@ -270,47 +250,36 @@ TEST_CASE("[SceneTree][PathFollow3D] Calculate forward vector") { path_follow_3d->set_rotation_mode(PathFollow3D::RotationMode::ROTATION_ORIENTED); path_follow_3d->set_progress(-50); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(0); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(50); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(100); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(100 + dist_cube_100 / 2); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(-0.577348, -0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(100 + dist_cube_100 - 0.01); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(-0.577348, -0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(250 + dist_cube_100); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(0, 0, -1), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(400 + dist_cube_100 - 0.01); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(0, 0, -1), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(400 + 1.5 * dist_cube_100); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(0.577348, 0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(400 + 2 * dist_cube_100 - 0.01); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(0.577348, 0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(500 + 2 * dist_cube_100); - path_follow_3d->update_transform(true); CHECK(is_equal_approx(Vector3(1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2))); memdelete(path); |