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authorShashank C <shashank.shashank.c@gmail.com>2024-05-01 10:15:13 +0530
committerunknown <shashank.shashank.c@gmail.com>2024-05-06 09:39:27 +0530
commit7a6f8452bd3a31309af771aee0c73057165d880c (patch)
treed252ef3e79bdf9b97acc9622626b5ceedbabcd8b /tests
parent7ebc866418b075df58cbe4e31fcf8b0c3acd70a1 (diff)
downloadredot-engine-7a6f8452bd3a31309af771aee0c73057165d880c.tar.gz
add timer node tests
Diffstat (limited to 'tests')
-rw-r--r--tests/scene/test_timer.h217
-rw-r--r--tests/test_main.cpp1
2 files changed, 218 insertions, 0 deletions
diff --git a/tests/scene/test_timer.h b/tests/scene/test_timer.h
new file mode 100644
index 0000000000..913ed92de5
--- /dev/null
+++ b/tests/scene/test_timer.h
@@ -0,0 +1,217 @@
+/**************************************************************************/
+/* test_timer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_TIMER_H
+#define TEST_TIMER_H
+
+#include "scene/main/timer.h"
+
+#include "tests/test_macros.h"
+
+namespace TestTimer {
+
+TEST_CASE("[SceneTree][Timer] Check Timer Setters and Getters") {
+ Timer *test_timer = memnew(Timer);
+
+ SUBCASE("[Timer] Timer set and get wait time") {
+ // check default
+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 1.0));
+
+ test_timer->set_wait_time(50.0);
+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 50.0));
+
+ test_timer->set_wait_time(42.0);
+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
+
+ // wait time remains unchanged if we attempt to set it negative or zero
+ ERR_PRINT_OFF;
+ test_timer->set_wait_time(-22.0);
+ ERR_PRINT_ON;
+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
+
+ ERR_PRINT_OFF;
+ test_timer->set_wait_time(0.0);
+ ERR_PRINT_ON;
+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
+ }
+
+ SUBCASE("[Timer] Timer set and get one shot") {
+ // check default
+ CHECK(test_timer->is_one_shot() == false);
+
+ test_timer->set_one_shot(true);
+ CHECK(test_timer->is_one_shot() == true);
+
+ test_timer->set_one_shot(false);
+ CHECK(test_timer->is_one_shot() == false);
+ }
+
+ SUBCASE("[Timer] Timer set and get autostart") {
+ // check default
+ CHECK(test_timer->has_autostart() == false);
+
+ test_timer->set_autostart(true);
+ CHECK(test_timer->has_autostart() == true);
+
+ test_timer->set_autostart(false);
+ CHECK(test_timer->has_autostart() == false);
+ }
+
+ SUBCASE("[Timer] Timer start and stop") {
+ test_timer->set_autostart(false);
+ }
+
+ SUBCASE("[Timer] Timer set and get paused") {
+ // check default
+ CHECK(test_timer->is_paused() == false);
+
+ test_timer->set_paused(true);
+ CHECK(test_timer->is_paused() == true);
+
+ test_timer->set_paused(false);
+ CHECK(test_timer->is_paused() == false);
+ }
+
+ memdelete(test_timer);
+}
+
+TEST_CASE("[SceneTree][Timer] Check Timer Start and Stop") {
+ Timer *test_timer = memnew(Timer);
+
+ SUBCASE("[Timer] Timer start and stop") {
+ SceneTree::get_singleton()->get_root()->add_child(test_timer);
+
+ test_timer->start(5.0);
+
+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
+ CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
+
+ test_timer->start(-2.0);
+
+ // the wait time and time left remains unchanged when started with a negative start time
+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
+ CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
+
+ test_timer->stop();
+ CHECK(test_timer->is_processing() == false);
+ CHECK(test_timer->has_autostart() == false);
+ }
+
+ memdelete(test_timer);
+}
+
+TEST_CASE("[SceneTree][Timer] Check Timer process callback") {
+ Timer *test_timer = memnew(Timer);
+
+ SUBCASE("[Timer] Timer process callback") {
+ // check default
+ CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
+
+ test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
+ CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
+
+ test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
+ CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
+ }
+
+ memdelete(test_timer);
+}
+
+TEST_CASE("[SceneTree][Timer] Check Timer timeout signal") {
+ Timer *test_timer = memnew(Timer);
+ SceneTree::get_singleton()->get_root()->add_child(test_timer);
+
+ test_timer->set_process(true);
+ test_timer->set_physics_process(true);
+
+ SUBCASE("[Timer] Timer process timeout signal must be emitted") {
+ SIGNAL_WATCH(test_timer, SNAME("timeout"));
+ test_timer->start(0.1);
+
+ SceneTree::get_singleton()->process(0.2);
+
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ SIGNAL_CHECK(SNAME("timeout"), signal_args);
+
+ SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
+ }
+
+ SUBCASE("[Timer] Timer process timeout signal must not be emitted") {
+ SIGNAL_WATCH(test_timer, SNAME("timeout"));
+ test_timer->start(0.1);
+
+ SceneTree::get_singleton()->process(0.05);
+
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ SIGNAL_CHECK_FALSE(SNAME("timeout"));
+
+ SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
+ }
+
+ test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
+
+ SUBCASE("[Timer] Timer physics process timeout signal must be emitted") {
+ SIGNAL_WATCH(test_timer, SNAME("timeout"));
+ test_timer->start(0.1);
+
+ SceneTree::get_singleton()->physics_process(0.2);
+
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ SIGNAL_CHECK(SNAME("timeout"), signal_args);
+
+ SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
+ }
+
+ SUBCASE("[Timer] Timer physics process timeout signal must not be emitted") {
+ SIGNAL_WATCH(test_timer, SNAME("timeout"));
+ test_timer->start(0.1);
+
+ SceneTree::get_singleton()->physics_process(0.05);
+
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ SIGNAL_CHECK_FALSE(SNAME("timeout"));
+
+ SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
+ }
+
+ memdelete(test_timer);
+}
+
+} // namespace TestTimer
+
+#endif // TEST_TIMER_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 56bd8739c6..3a4ae3369d 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -118,6 +118,7 @@
#include "tests/scene/test_sprite_frames.h"
#include "tests/scene/test_text_edit.h"
#include "tests/scene/test_theme.h"
+#include "tests/scene/test_timer.h"
#include "tests/scene/test_viewport.h"
#include "tests/scene/test_visual_shader.h"
#include "tests/scene/test_window.h"