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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-27 22:27:30 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-27 22:27:30 +0200 |
commit | 9e1c63a051e1f3714f77a64ad256a7861f16f84e (patch) | |
tree | 47e3249751d9c25af0b2590845199e4937b1ecaf /tests | |
parent | d35bee9cdd0c74bfdbee8bef701121664752b4d7 (diff) | |
parent | 040f241f392017e1a9767d728b9cd87f0f3f0860 (diff) | |
download | redot-engine-9e1c63a051e1f3714f77a64ad256a7861f16f84e.tar.gz |
Merge pull request #94748 from aaronp64/tree_perf
Improve `Tree` performance
Diffstat (limited to 'tests')
-rw-r--r-- | tests/scene/test_tree.h | 151 | ||||
-rw-r--r-- | tests/test_main.cpp | 1 |
2 files changed, 152 insertions, 0 deletions
diff --git a/tests/scene/test_tree.h b/tests/scene/test_tree.h new file mode 100644 index 0000000000..41ef39d621 --- /dev/null +++ b/tests/scene/test_tree.h @@ -0,0 +1,151 @@ +/**************************************************************************/ +/* test_tree.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TEST_TREE_H +#define TEST_TREE_H + +#include "scene/gui/tree.h" + +#include "tests/test_macros.h" + +namespace TestTree { + +TEST_CASE("[SceneTree][Tree]") { + SUBCASE("[Tree] Create and remove items.") { + Tree *tree = memnew(Tree); + TreeItem *root = tree->create_item(); + + TreeItem *child1 = tree->create_item(); + CHECK_EQ(root->get_child_count(), 1); + + TreeItem *child2 = tree->create_item(root); + CHECK_EQ(root->get_child_count(), 2); + + TreeItem *child3 = tree->create_item(root, 0); + CHECK_EQ(root->get_child_count(), 3); + + CHECK_EQ(root->get_child(0), child3); + CHECK_EQ(root->get_child(1), child1); + CHECK_EQ(root->get_child(2), child2); + + root->remove_child(child3); + CHECK_EQ(root->get_child_count(), 2); + + root->add_child(child3); + CHECK_EQ(root->get_child_count(), 3); + + TreeItem *child4 = root->create_child(); + CHECK_EQ(root->get_child_count(), 4); + + CHECK_EQ(root->get_child(0), child1); + CHECK_EQ(root->get_child(1), child2); + CHECK_EQ(root->get_child(2), child3); + CHECK_EQ(root->get_child(3), child4); + + memdelete(tree); + } + + SUBCASE("[Tree] Clear items.") { + Tree *tree = memnew(Tree); + TreeItem *root = tree->create_item(); + + for (int i = 0; i < 10; i++) { + tree->create_item(); + } + CHECK_EQ(root->get_child_count(), 10); + + root->clear_children(); + CHECK_EQ(root->get_child_count(), 0); + + memdelete(tree); + } + + SUBCASE("[Tree] Get last item.") { + Tree *tree = memnew(Tree); + TreeItem *root = tree->create_item(); + + TreeItem *last; + for (int i = 0; i < 10; i++) { + last = tree->create_item(); + } + CHECK_EQ(root->get_child_count(), 10); + CHECK_EQ(tree->get_last_item(), last); + + // Check nested. + TreeItem *old_last = last; + for (int i = 0; i < 10; i++) { + last = tree->create_item(old_last); + } + CHECK_EQ(tree->get_last_item(), last); + + memdelete(tree); + } + + SUBCASE("[Tree] Previous and Next items.") { + Tree *tree = memnew(Tree); + TreeItem *root = tree->create_item(); + + TreeItem *child1 = tree->create_item(); + TreeItem *child2 = tree->create_item(); + TreeItem *child3 = tree->create_item(); + CHECK_EQ(child1->get_next(), child2); + CHECK_EQ(child1->get_next_in_tree(), child2); + CHECK_EQ(child2->get_next(), child3); + CHECK_EQ(child2->get_next_in_tree(), child3); + CHECK_EQ(child3->get_next(), nullptr); + CHECK_EQ(child3->get_next_in_tree(), nullptr); + + CHECK_EQ(child1->get_prev(), nullptr); + CHECK_EQ(child1->get_prev_in_tree(), root); + CHECK_EQ(child2->get_prev(), child1); + CHECK_EQ(child2->get_prev_in_tree(), child1); + CHECK_EQ(child3->get_prev(), child2); + CHECK_EQ(child3->get_prev_in_tree(), child2); + + TreeItem *nested1 = tree->create_item(child2); + TreeItem *nested2 = tree->create_item(child2); + TreeItem *nested3 = tree->create_item(child2); + + CHECK_EQ(child1->get_next(), child2); + CHECK_EQ(child1->get_next_in_tree(), child2); + CHECK_EQ(child2->get_next(), child3); + CHECK_EQ(child2->get_next_in_tree(), nested1); + CHECK_EQ(child3->get_prev(), child2); + CHECK_EQ(child3->get_prev_in_tree(), nested3); + CHECK_EQ(nested1->get_prev_in_tree(), child2); + CHECK_EQ(nested1->get_next_in_tree(), nested2); + + memdelete(tree); + } +} + +} // namespace TestTree + +#endif // TEST_TREE_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index edadc52a16..27f23701a9 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -133,6 +133,7 @@ #include "tests/scene/test_color_picker.h" #include "tests/scene/test_graph_node.h" #include "tests/scene/test_text_edit.h" +#include "tests/scene/test_tree.h" #endif // ADVANCED_GUI_DISABLED #ifndef _3D_DISABLED |