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author | Lyuma <xn.lyuma@gmail.com> | 2024-04-19 02:05:46 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2024-04-19 03:02:20 -0700 |
commit | bb9674c1b1817d01152672c54c4ca3a4231cdb65 (patch) | |
tree | 5c0e614c0001d74242ac8dc191391fdd54c88eab /tests | |
parent | 2efbc6bfb3b4f49a6bc75b3d367cfe81eeddbf3a (diff) | |
download | redot-engine-bb9674c1b1817d01152672c54c4ca3a4231cdb65.tar.gz |
Set animation step from importers. Increase default step from 10 to 30 FPS.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/scene/test_animation.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/scene/test_animation.h b/tests/scene/test_animation.h index 89bf296815..6c89592e0d 100644 --- a/tests/scene/test_animation.h +++ b/tests/scene/test_animation.h @@ -41,7 +41,7 @@ TEST_CASE("[Animation] Empty animation getters") { const Ref<Animation> animation = memnew(Animation); CHECK(animation->get_length() == doctest::Approx(real_t(1.0))); - CHECK(animation->get_step() == doctest::Approx(real_t(0.1))); + CHECK(animation->get_step() == doctest::Approx(real_t(1.0 / 30))); } TEST_CASE("[Animation] Create value track") { |