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author | K. S. Ernest (iFire) Lee <fire@users.noreply.github.com> | 2022-04-18 11:29:29 -0700 |
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committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2022-06-07 05:53:27 -0700 |
commit | 1b776a6e7a5046d337933f8504699d1c4244289e (patch) | |
tree | 24697438d1b8671201b82cadca722b1a7d8c07b1 /thirdparty/README.md | |
parent | 36bd26dc75465d0b64441113bc4055b2cd06b516 (diff) | |
download | redot-engine-1b776a6e7a5046d337933f8504699d1c4244289e.tar.gz |
Allow picking similar colours using OKHSL.
Diffstat (limited to 'thirdparty/README.md')
-rw-r--r-- | thirdparty/README.md | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md index 31b19451b3..97ba4bdca4 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -432,6 +432,15 @@ Collection of single-file libraries used in Godot components. * Upstream: https://github.com/Auburn/FastNoiseLite * Version: git (6be3d6bf7fb408de341285f9ee8a29b67fd953f1, 2022) + custom changes * License: MIT +- `ok_color.h` + * Upstream: https://github.com/bottosson/bottosson.github.io/blob/master/misc/ok_color.h + * Version: git (d69831edb90ffdcd08b7e64da3c5405acd48ad2c, 2022) + * License: MIT + * Modifications: License included in header. +- `ok_color_shader.h` + * https://www.shadertoy.com/view/7sK3D1 + * Version: 2021-09-13 + * License: MIT - `pcg.{cpp,h}` * Upstream: http://www.pcg-random.org * Version: minimal C implementation, http://www.pcg-random.org/download.html |