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author | Cyberrebell <chainsaw75@web.de> | 2022-06-12 23:36:06 +0200 |
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committer | Cyberrebell <chainsaw75@web.de> | 2022-06-12 23:36:06 +0200 |
commit | 6a2bd6c9365b108e5827810c731fd88bf49c6090 (patch) | |
tree | 74e369ab260b454fd955dd9125329e1ae5af0b55 /thirdparty/README.md | |
parent | 803d25a20a80de6e3532c6f85a6b54c22c19c305 (diff) | |
download | redot-engine-6a2bd6c9365b108e5827810c731fd88bf49c6090.tar.gz |
updated vk_mem_alloc.h to fix startup issue with AMD 6000 series GPUs using SteamVR on Windows
Diffstat (limited to 'thirdparty/README.md')
-rw-r--r-- | thirdparty/README.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md index 595a9a85ce..3b6932b3e1 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -709,7 +709,7 @@ Files extracted from upstream source: SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h `vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator -Version: 3.0.1-development (2022-03-28), commit `5b598e0a359381d7e2a94149210a1b7642024ae5` +Version: 3.0.1 (2022-06-10), commit `cfdc0f8775ab3258a3b9c4e47d8ce4b6f52a5441` `vk_mem_alloc.cpp` is a Godot file and should be preserved on updates. Patches in the `patches` directory should be re-applied after updates. |