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authorRémi Verschelde <remi@verschelde.fr>2022-03-29 13:07:01 +0200
committerGitHub <noreply@github.com>2022-03-29 13:07:01 +0200
commite9b928b42aa32060c2b3ad58c1539dff4b3ac71f (patch)
treee9d55ff67db1fb50270de6a6c46bff4c54918cf2 /thirdparty/README.md
parent11a5f612fa208a680e3c421a1c360406ec520bb2 (diff)
parent171e31de6881857830f75d26f2fe31e06068df7d (diff)
downloadredot-engine-e9b928b42aa32060c2b3ad58c1539dff4b3ac71f.tar.gz
Merge pull request #59524 from RandomShaper/update_vma
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@@ -688,7 +688,7 @@ Files extracted from upstream source:
SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h
`vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
-Version: 3.0.0-development (2022-02-24), commit `dc3f6bb9159df22ceed69c7765ddfb4fbb1b6ed0`
+Version: 3.0.1-development (2022-03-28), commit `5b598e0a359381d7e2a94149210a1b7642024ae5`
`vk_mem_alloc.cpp` is a Godot file and should be preserved on updates.
Patches in the `patches` directory should be re-applied after updates.