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author | Ferenc Arn <tagcup@yahoo.com> | 2017-06-08 20:43:56 -0500 |
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committer | Ferenc Arn <tagcup@yahoo.com> | 2017-06-08 23:48:14 -0500 |
commit | f177c1534757973063f244450df063def879d7db (patch) | |
tree | f92cf1c822d71acfe5e56ea42b80018abe0e0117 /thirdparty/README.md | |
parent | 01ed55987c4c044191e50ecc94c277b97962ffc7 (diff) | |
download | redot-engine-f177c1534757973063f244450df063def879d7db.tar.gz |
Add zstd compression support.
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
Diffstat (limited to 'thirdparty/README.md')
-rw-r--r-- | thirdparty/README.md | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md index 756b31b995..1f0543e6dc 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -366,3 +366,14 @@ https://github.com/godotengine/godot/commit/37f5e1dcd94611dd5b670f013abf0323e8b4 Files extracted from upstream source: - all .c and .h files + +## zstd + +- Upstream: https://github.com/facebook/zstd +- Version: 1.2.0 +- License: BSD-3-Clause + +Files extracted from upstream source: + +- all .c and .h under lib/ +- README.md, LICENSE, PATENTS |