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author风青山 <idleman@yeah.net>2024-04-09 20:41:16 +0800
committer风青山 <idleman@yeah.net>2024-04-10 09:49:29 +0800
commit41f6a683b6dff3440e747c121b4fa9ff32a2fb5d (patch)
treeb75ce7a00f6ea44b1917ff95ee2b4720fc1f3a87 /thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp
parent6c579280630715ff7da8310d405ef34194847294 (diff)
downloadredot-engine-41f6a683b6dff3440e747c121b4fa9ff32a2fb5d.tar.gz
Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
We need to update the scene root in multiple singletons to ensure that certain flags are correct. This is what `EditorNode::set_edited_scene()` does. Usually we use `replace_by` to complete the replacement of the scene root. Call `EditorNode::set_edited_scene()` when the `replacing_by` signal is emitted to set the new scene root. This is suitable when using a single node to replace, which may be problematic if the replacing node is a tree. Because during the call to `replace_by()`, the new node and its child nodes will enter tree during `parent-> add_child(p_node)`, and later emits the `replacing_by` signal. When the parent scene has to be reloaded because the child scene changes and switches to the parent scene, there is no need to use `replace_by()` since the scene's diffs are already saved.
Diffstat (limited to 'thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp')
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