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author | Rémi Verschelde <remi@verschelde.fr> | 2024-04-04 21:31:14 +0200 |
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committer | GitHub <noreply@github.com> | 2024-04-04 21:31:14 +0200 |
commit | 7e0847701e670877579990ba5656ca8198aabfd7 (patch) | |
tree | a15f30a85087519284a9d6daea8b7621b5b34496 /thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp | |
parent | f6a78f83aa4b74aa5cb80ca2e3419448b1998e4f (diff) | |
parent | 04dd299cbac614c0ff2306b8d3cd60dcd86abd8e (diff) | |
download | redot-engine-7e0847701e670877579990ba5656ca8198aabfd7.tar.gz |
Merge pull request #87888 from TokageItLab/animation-post-processable
Implement a base class `SkeletonModifier3D` as refactoring for nodes that may modify `Skeleton3D`
Diffstat (limited to 'thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp')
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