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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-05-25 20:03:36 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-05-25 20:04:14 +0200 |
commit | 0683677563fc35af6b25ad6e010d44aa5126f0f8 (patch) | |
tree | e31f8da0a4fa5e5d04871d8e32c383a81b546d2c /thirdparty/basis_universal/transcoder/basisu_transcoder.cpp | |
parent | b7feebefabc2d48b0d4794cd31fc141f1caecc5c (diff) | |
download | redot-engine-0683677563fc35af6b25ad6e010d44aa5126f0f8.tar.gz |
Fix outdated `vsync_mode` project setting documentation
Disabling V-Sync when using the Compatibility rendering method works
since Godot 4.2 at least.
This also documents the `--disable-vsync` command line argument.
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder.cpp')
0 files changed, 0 insertions, 0 deletions