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author | Sai Nane <esainane+git@gmail.com> | 2024-08-09 19:06:34 +0000 |
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committer | Sai Nane <esainane+git@gmail.com> | 2024-08-09 19:08:27 +0000 |
commit | 15f698467514bdf1e352433e8e3b60eb3b912357 (patch) | |
tree | 680b18bd2ebb80f46ea4a83f11c83ec9a4f9127b /thirdparty/basis_universal/transcoder/basisu_transcoder.cpp | |
parent | c73ac74c4a44ccfed158b3603f809a24590bac0a (diff) | |
download | redot-engine-15f698467514bdf1e352433e8e3b60eb3b912357.tar.gz |
Fix check in `Object._ValidateProperty` example
The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.
```gdscript
func _validate_property(property: Dictionary):
if property.name == "number" and not is_number_editable:
property.usage |= PROPERTY_USAGE_READ_ONLY
```
The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.
This adds the negation to the C# example, making it match the GDScript
example.
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder.cpp')
0 files changed, 0 insertions, 0 deletions