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authorMiguel de Icaza <miguel@gnome.org>2024-03-19 15:17:43 -0400
committerRémi Verschelde <rverschelde@gmail.com>2024-04-13 11:18:53 +0200
commit3ea7dec7d34900acf517d9be4e46f1a501f36e5a (patch)
tree3c49d06d59305d2f6d45f654487c7376bca93018 /thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
parent029aadef563fb69cf49aa9795b62f27171f8c3f4 (diff)
downloadredot-engine-3ea7dec7d34900acf517d9be4e46f1a501f36e5a.tar.gz
Fix the initialization order for the iOS driver
The problem is that we were initializating the main loop (SceneTree) when we were supposed to just set it. Which would cascade into a series of issues, including having the EditorNode being flagged as "inside_tree" and having a tree, before it was supposed to. This meant that some code would assume it was fully initialized, when it was not. And this manifested as the project not being scanned for resources, which meant that during the importing, the resources would not match using the uid path, and produce lots of errors. One line fix
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder.cpp')
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