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author | David Nikdel <david.nikdel@gmail.com> | 2024-03-06 12:14:21 -0500 |
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committer | David Nikdel <david.nikdel@gmail.com> | 2024-03-06 12:14:21 -0500 |
commit | 5e6adb4a2dd947432e59ca00b6d046a68c534e10 (patch) | |
tree | 5d21549ae2b555cc4d6029391e1400dbe63919e0 /thirdparty/basis_universal/transcoder/basisu_transcoder.cpp | |
parent | 1b2e0b32d727ceab387afcabba422f994038e439 (diff) | |
download | redot-engine-5e6adb4a2dd947432e59ca00b6d046a68c534e10.tar.gz |
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder.cpp')
0 files changed, 0 insertions, 0 deletions