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authorDavid Nikdel <david.nikdel@gmail.com>2024-03-06 12:14:21 -0500
committerDavid Nikdel <david.nikdel@gmail.com>2024-03-06 12:14:21 -0500
commit5e6adb4a2dd947432e59ca00b6d046a68c534e10 (patch)
tree5d21549ae2b555cc4d6029391e1400dbe63919e0 /thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
parent1b2e0b32d727ceab387afcabba422f994038e439 (diff)
downloadredot-engine-5e6adb4a2dd947432e59ca00b6d046a68c534e10.tar.gz
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
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