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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-04-16 18:26:46 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-04-16 18:26:46 +0200
commit74aeab53854b8e666136921fcd5e3bebe71e2e75 (patch)
tree5dd17695b81fc7cffc2ab422af172e16fcb30d89 /thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
parent4728ff30c0226b9918b29a6ba494dc61eae87639 (diff)
downloadredot-engine-74aeab53854b8e666136921fcd5e3bebe71e2e75.tar.gz
Increase size of WorldBoundaryShape to be much larger
The size was previously 20,000 pixels or units, which could be easily reached in many projects. It is now 2,000,000,000,000,000 pixels or units, which is larger than the supported coordinate space with a single-precision build, and still very large in a double precision build.
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder.cpp')
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