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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-19 12:08:49 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-19 12:08:49 +0200 |
commit | a9eba87902e9bd3e2cff938546239963d83e4d36 (patch) | |
tree | a7e5e68d0af24c272807c329ecf85beefbb0d695 /thirdparty/basis_universal/transcoder/basisu_transcoder.cpp | |
parent | 4afcbb1c8be3c65b3058cfeb404c051a27d7aa90 (diff) | |
parent | c2efbf3012d9c6495216fc922748fe6849250559 (diff) | |
download | redot-engine-a9eba87902e9bd3e2cff938546239963d83e4d36.tar.gz |
Merge pull request #93230 from raulsntos/dotnet/ios
C#: Use Godot's LipO implementation instead of Xcode's lipo command
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder.cpp')
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