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authoroeelis <29158407+EelisOtsamo@users.noreply.github.com>2023-11-13 07:53:30 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-08-19 14:56:02 +0200
commitbf9fdc5b96f60bbf24054f3c1b21a89007eaaa6c (patch)
treec6e5b73be85f233a584b2424981bad5e2eab3d8c /thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
parenta07f20b3e5e73c7cefb429716ad826d702cf315a (diff)
downloadredot-engine-bf9fdc5b96f60bbf24054f3c1b21a89007eaaa6c.tar.gz
Ignore locked nodes when click selecting in 3d editor
When selecting 3d nodes with a single click, the node closest to the camera is selected. If the closest node was locked, it would block the selection, even when there was unlocked nodes behind the locked node. This PR replaces the `_select_ray` method call used to find the closest node with the similar `_find_items_at_pos` method, which can skip any locked nodes. Fixes #84764
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder.cpp')
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