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author | viksl <33526847+viksl@users.noreply.github.com> | 2024-04-01 15:13:13 +0200 |
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committer | viksl <33526847+viksl@users.noreply.github.com> | 2024-04-01 15:13:13 +0200 |
commit | df71600d2bc37055b7fec7474761a479515e6937 (patch) | |
tree | dc9b0fe5a7c28c0b2ff2d50ef467af5f70561ec0 /thirdparty/basis_universal/transcoder/basisu_transcoder.cpp | |
parent | 29b3d9e9e538f0aa8effc8ad8bf19a2915292a89 (diff) | |
download | redot-engine-df71600d2bc37055b7fec7474761a479515e6937.tar.gz |
Blender's rotation does allow wrapping the original implementation of this behaviour in Godot disabled it, this commit brings it in line with Blender's functionality.
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder.cpp')
0 files changed, 0 insertions, 0 deletions