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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-03-15 18:57:31 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-06-22 00:57:22 +0200
commit281e0e6a5bae7165185ed32c65a96b16bfd621ce (patch)
tree57d21bec67327e901bef95d01c21b017825407a3 /thirdparty/basis_universal/transcoder/basisu_transcoder_internal.h
parent8a6c1e8f5232ff3b3a5eac024d590e7479b29e90 (diff)
downloadredot-engine-281e0e6a5bae7165185ed32c65a96b16bfd621ce.tar.gz
Allow BaseMaterial3D height/dither fade to work with Compatibility rendering
Compatibility is based on OpenGL ES 3.0, so the height shader (including deep parallax) and distance fade dither modes work just fine with no adjustments required.
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder_internal.h')
0 files changed, 0 insertions, 0 deletions