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authorDario <dariosamo@gmail.com>2023-10-13 14:32:22 -0300
committerDario <dariosamo@gmail.com>2023-10-13 14:33:55 -0300
commita9a197d2dc6716c113e0a02ec3d59c34b15cf489 (patch)
tree582c629bfe37c6c0c68c90687946c27dc0f7ea70 /thirdparty/basis_universal/transcoder/basisu_transcoder_uastc.h
parent51f81e1c88499f04d2ebdcc0be0b34e73f5e90eb (diff)
downloadredot-engine-a9a197d2dc6716c113e0a02ec3d59c34b15cf489.tar.gz
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder_uastc.h')
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