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authorRicardo Buring <ricardo.buring@gmail.com>2024-04-19 19:40:01 +0200
committerRicardo Buring <ricardo.buring@gmail.com>2024-04-19 19:40:01 +0200
commit80c600d86b6fed05fdb35d5dd95267a8a95fe74d (patch)
tree78651b54d39467bb6a7c2c434b20f192af8c5b73 /thirdparty/basis_universal/transcoder
parent4a0160241fd0c1e874e297f6b08676cf0761e5e8 (diff)
downloadredot-engine-80c600d86b6fed05fdb35d5dd95267a8a95fe74d.tar.gz
Fix move_and_slide wall slide acceleration (3D)
When travel is high enough, keep the global position resulting from the move_and_collide call, and set the motion to the remainder from the move_and_collide call. This ensures travel is taken into account once, rather than twice.
Diffstat (limited to 'thirdparty/basis_universal/transcoder')
0 files changed, 0 insertions, 0 deletions