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authorRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:01:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:08:45 +0100
commite12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
parent53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff)
downloadredot-engine-e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94.tar.gz
bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h')
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1 files changed, 81 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
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+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SIMULATION_ISLAND_MANAGER_H
+#define BT_SIMULATION_ISLAND_MANAGER_H
+
+#include "BulletCollision/CollisionDispatch/btUnionFind.h"
+#include "btCollisionCreateFunc.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "btCollisionObject.h"
+
+class btCollisionObject;
+class btCollisionWorld;
+class btDispatcher;
+class btPersistentManifold;
+
+
+///SimulationIslandManager creates and handles simulation islands, using btUnionFind
+class btSimulationIslandManager
+{
+ btUnionFind m_unionFind;
+
+ btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
+ btAlignedObjectArray<btCollisionObject* > m_islandBodies;
+
+ bool m_splitIslands;
+
+public:
+ btSimulationIslandManager();
+ virtual ~btSimulationIslandManager();
+
+
+ void initUnionFind(int n);
+
+
+ btUnionFind& getUnionFind() { return m_unionFind;}
+
+ virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
+ virtual void storeIslandActivationState(btCollisionWorld* world);
+
+
+ void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld);
+
+
+
+ struct IslandCallback
+ {
+ virtual ~IslandCallback() {};
+
+ virtual void processIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
+ };
+
+ void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
+
+ void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
+
+ bool getSplitIslands()
+ {
+ return m_splitIslands;
+ }
+ void setSplitIslands(bool doSplitIslands)
+ {
+ m_splitIslands = doSplitIslands;
+ }
+
+};
+
+#endif //BT_SIMULATION_ISLAND_MANAGER_H
+