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authorRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:15:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:45:47 +0100
commit3d7f1555865a981b7144becfc58d3f3f34362f5f (patch)
treed92912c6d700468b3330148b9179026b9f4efcb4 /thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
parent33c907f9f5b3ec1a43d0251d7cac80da49b5b658 (diff)
downloadredot-engine-3d7f1555865a981b7144becfc58d3f3f34362f5f.tar.gz
Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp')
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp153
1 files changed, 0 insertions, 153 deletions
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
deleted file mode 100644
index 4b22b2fff5..0000000000
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
+++ /dev/null
@@ -1,153 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btContactConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btContactSolverInfo.h"
-#include "LinearMath/btMinMax.h"
-#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-
-btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold, btRigidBody& rbA, btRigidBody& rbB)
- : btTypedConstraint(CONTACT_CONSTRAINT_TYPE, rbA, rbB),
- m_contactManifold(*contactManifold)
-{
-}
-
-btContactConstraint::~btContactConstraint()
-{
-}
-
-void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold)
-{
- m_contactManifold = *contactManifold;
-}
-
-void btContactConstraint::getInfo1(btConstraintInfo1* info)
-{
-}
-
-void btContactConstraint::getInfo2(btConstraintInfo2* info)
-{
-}
-
-void btContactConstraint::buildJacobian()
-{
-}
-
-#include "btContactConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btContactSolverInfo.h"
-#include "LinearMath/btMinMax.h"
-#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-
-//response between two dynamic objects without friction and no restitution, assuming 0 penetration depth
-btScalar resolveSingleCollision(
- btRigidBody* body1,
- btCollisionObject* colObj2,
- const btVector3& contactPositionWorld,
- const btVector3& contactNormalOnB,
- const btContactSolverInfo& solverInfo,
- btScalar distance)
-{
- btRigidBody* body2 = btRigidBody::upcast(colObj2);
-
- const btVector3& normal = contactNormalOnB;
-
- btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin();
- btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin();
-
- btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body2 ? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
-
- btScalar combinedRestitution = 0.f;
- btScalar restitution = combinedRestitution * -rel_vel;
-
- btScalar positionalError = solverInfo.m_erp * -distance / solverInfo.m_timeStep;
- btScalar velocityError = -(1.0f + restitution) * rel_vel; // * damping;
- btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld, normal);
- btScalar denom1 = body2 ? body2->computeImpulseDenominator(contactPositionWorld, normal) : 0.f;
- btScalar relaxation = 1.f;
- btScalar jacDiagABInv = relaxation / (denom0 + denom1);
-
- btScalar penetrationImpulse = positionalError * jacDiagABInv;
- btScalar velocityImpulse = velocityError * jacDiagABInv;
-
- btScalar normalImpulse = penetrationImpulse + velocityImpulse;
- normalImpulse = 0.f > normalImpulse ? 0.f : normalImpulse;
-
- body1->applyImpulse(normal * (normalImpulse), rel_pos1);
- if (body2)
- body2->applyImpulse(-normal * (normalImpulse), rel_pos2);
-
- return normalImpulse;
-}
-
-//bilateral constraint between two dynamic objects
-void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
- btRigidBody& body2, const btVector3& pos2,
- btScalar distance, const btVector3& normal, btScalar& impulse, btScalar timeStep)
-{
- (void)timeStep;
- (void)distance;
-
- btScalar normalLenSqr = normal.length2();
- btAssert(btFabs(normalLenSqr) < btScalar(1.1));
- if (normalLenSqr > btScalar(1.1))
- {
- impulse = btScalar(0.);
- return;
- }
- btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
- btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
- //this jacobian entry could be re-used for all iterations
-
- btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
-
- btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
- body2.getCenterOfMassTransform().getBasis().transpose(),
- rel_pos1, rel_pos2, normal, body1.getInvInertiaDiagLocal(), body1.getInvMass(),
- body2.getInvInertiaDiagLocal(), body2.getInvMass());
-
- btScalar jacDiagAB = jac.getDiagonal();
- btScalar jacDiagABInv = btScalar(1.) / jacDiagAB;
-
- btScalar rel_vel = jac.getRelativeVelocity(
- body1.getLinearVelocity(),
- body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(),
- body2.getLinearVelocity(),
- body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity());
-
- rel_vel = normal.dot(vel);
-
- //todo: move this into proper structure
- btScalar contactDamping = btScalar(0.2);
-
-#ifdef ONLY_USE_LINEAR_MASS
- btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass());
- impulse = -contactDamping * rel_vel * massTerm;
-#else
- btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv;
- impulse = velocityImpulse;
-#endif
-}