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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-05 09:25:33 +0100 |
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committer | GitHub <noreply@github.com> | 2017-11-05 09:25:33 +0100 |
commit | a89fa34c21103430b1d140ee04c3ae6a433d77ce (patch) | |
tree | 9ecfb36702c2044937c2063f4ef09da62bd7ca1f /thirdparty/bullet/src/Bullet3Geometry/b3GeometryUtil.h | |
parent | f7a41c1e309226bd0deb6381e71a5ce005cbe4ef (diff) | |
parent | fb4871c919571d719d27738cc4d7db496a575b57 (diff) | |
download | redot-engine-a89fa34c21103430b1d140ee04c3ae6a433d77ce.tar.gz |
Merge pull request #12641 from AndreaCatania/bullet
Bullet physics wrapper
Diffstat (limited to 'thirdparty/bullet/src/Bullet3Geometry/b3GeometryUtil.h')
-rw-r--r-- | thirdparty/bullet/src/Bullet3Geometry/b3GeometryUtil.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/Bullet3Geometry/b3GeometryUtil.h b/thirdparty/bullet/src/Bullet3Geometry/b3GeometryUtil.h new file mode 100644 index 0000000000..8b5fd7ad62 --- /dev/null +++ b/thirdparty/bullet/src/Bullet3Geometry/b3GeometryUtil.h @@ -0,0 +1,42 @@ +/* +Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef B3_GEOMETRY_UTIL_H +#define B3_GEOMETRY_UTIL_H + +#include "Bullet3Common/b3Vector3.h" +#include "Bullet3Common/b3AlignedObjectArray.h" + +///The b3GeometryUtil helper class provides a few methods to convert between plane equations and vertices. +class b3GeometryUtil +{ + public: + + + static void getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut ); + + static void getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations , b3AlignedObjectArray<b3Vector3>& verticesOut ); + + static bool isInside(const b3AlignedObjectArray<b3Vector3>& vertices, const b3Vector3& planeNormal, b3Scalar margin); + + static bool isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar margin); + + static bool areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar margin); + +}; + + +#endif //B3_GEOMETRY_UTIL_H + |