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authorRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:01:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:08:45 +0100
commite12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
parent53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff)
downloadredot-engine-e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94.tar.gz
bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp')
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp214
1 files changed, 0 insertions, 214 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
deleted file mode 100644
index e8b567e0ef..0000000000
--- a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,214 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSphereBoxCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-//#include <stdio.h>
-
-btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
-: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf),
-m_isSwapped(isSwapped)
-{
- const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? col1Wrap : col0Wrap;
- const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? col0Wrap : col1Wrap;
-
- if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject()))
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject());
- m_ownManifold = true;
- }
-}
-
-
-btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-
-
-void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)dispatchInfo;
- (void)resultOut;
- if (!m_manifoldPtr)
- return;
-
- const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? body0Wrap : body1Wrap;
-
- btVector3 pOnBox;
-
- btVector3 normalOnSurfaceB;
- btScalar penetrationDepth;
- btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin();
- const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape();
- btScalar radius = sphere0->getRadius();
- btScalar maxContactDistance = m_manifoldPtr->getContactBreakingThreshold();
-
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- if (getSphereDistance(boxObjWrap, pOnBox, normalOnSurfaceB, penetrationDepth, sphereCenter, radius, maxContactDistance))
- {
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- resultOut->addContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth);
- }
-
- if (m_ownManifold)
- {
- if (m_manifoldPtr->getNumContacts())
- {
- resultOut->refreshContactPoints();
- }
- }
-
-}
-
-btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- (void)col0;
- (void)col1;
-
- //not yet
- return btScalar(1.);
-}
-
-
-bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance )
-{
- const btBoxShape* boxShape= (const btBoxShape*)boxObjWrap->getCollisionShape();
- btVector3 const &boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
- btScalar boxMargin = boxShape->getMargin();
- penetrationDepth = 1.0f;
-
- // convert the sphere position to the box's local space
- btTransform const &m44T = boxObjWrap->getWorldTransform();
- btVector3 sphereRelPos = m44T.invXform(sphereCenter);
-
- // Determine the closest point to the sphere center in the box
- btVector3 closestPoint = sphereRelPos;
- closestPoint.setX( btMin(boxHalfExtent.getX(), closestPoint.getX()) );
- closestPoint.setX( btMax(-boxHalfExtent.getX(), closestPoint.getX()) );
- closestPoint.setY( btMin(boxHalfExtent.getY(), closestPoint.getY()) );
- closestPoint.setY( btMax(-boxHalfExtent.getY(), closestPoint.getY()) );
- closestPoint.setZ( btMin(boxHalfExtent.getZ(), closestPoint.getZ()) );
- closestPoint.setZ( btMax(-boxHalfExtent.getZ(), closestPoint.getZ()) );
-
- btScalar intersectionDist = fRadius + boxMargin;
- btScalar contactDist = intersectionDist + maxContactDistance;
- normal = sphereRelPos - closestPoint;
-
- //if there is no penetration, we are done
- btScalar dist2 = normal.length2();
- if (dist2 > contactDist * contactDist)
- {
- return false;
- }
-
- btScalar distance;
-
- //special case if the sphere center is inside the box
- if (dist2 <= SIMD_EPSILON)
- {
- distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal);
- }
- else //compute the penetration details
- {
- distance = normal.length();
- normal /= distance;
- }
-
- pointOnBox = closestPoint + normal * boxMargin;
-// v3PointOnSphere = sphereRelPos - (normal * fRadius);
- penetrationDepth = distance - intersectionDist;
-
- // transform back in world space
- btVector3 tmp = m44T(pointOnBox);
- pointOnBox = tmp;
-// tmp = m44T(v3PointOnSphere);
-// v3PointOnSphere = tmp;
- tmp = m44T.getBasis() * normal;
- normal = tmp;
-
- return true;
-}
-
-btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal )
-{
- //project the center of the sphere on the closest face of the box
- btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX();
- btScalar minDist = faceDist;
- closestPoint.setX( boxHalfExtent.getX() );
- normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
-
- faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setX( -boxHalfExtent.getX() );
- normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
- }
-
- faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setY( boxHalfExtent.getY() );
- normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
- }
-
- faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setY( -boxHalfExtent.getY() );
- normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
- }
-
- faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setZ( boxHalfExtent.getZ() );
- normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
- }
-
- faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setZ( -boxHalfExtent.getZ() );
- normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
- }
-
- return minDist;
-}