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authorRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:01:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:08:45 +0100
commite12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
parent53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff)
downloadredot-engine-e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94.tar.gz
bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
Diffstat (limited to 'thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp')
-rw-r--r--thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp84
1 files changed, 0 insertions, 84 deletions
diff --git a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
deleted file mode 100644
index 86d4e74400..0000000000
--- a/thirdparty/bullet/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btSphereTriangleCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "SphereTriangleDetector.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf),
-m_swapped(swapped)
-{
- if (!m_manifoldPtr)
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
- m_ownManifold = true;
- }
-}
-
-btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btSphereTriangleCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- if (!m_manifoldPtr)
- return;
-
- const btCollisionObjectWrapper* sphereObjWrap = m_swapped? col1Wrap : col0Wrap;
- const btCollisionObjectWrapper* triObjWrap = m_swapped? col0Wrap : col1Wrap;
-
- btSphereShape* sphere = (btSphereShape*)sphereObjWrap->getCollisionShape();
- btTriangleShape* triangle = (btTriangleShape*)triObjWrap->getCollisionShape();
-
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- resultOut->setPersistentManifold(m_manifoldPtr);
- SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold);
-
- btDiscreteCollisionDetectorInterface::ClosestPointInput input;
- input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds
- input.m_transformA = sphereObjWrap->getWorldTransform();
- input.m_transformB = triObjWrap->getWorldTransform();
-
- bool swapResults = m_swapped;
-
- detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults);
-
- if (m_ownManifold)
- resultOut->refreshContactPoints();
-
-}
-
-btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- (void)col0;
- (void)col1;
-
- //not yet
- return btScalar(1.);
-}