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authorsmix8 <52464204+smix8@users.noreply.github.com>2023-08-17 18:32:30 +0200
committersmix8 <52464204+smix8@users.noreply.github.com>2023-09-25 19:48:14 +0200
commit0ee7e3102b6072d2f5a9d157c8afdb99e13624e6 (patch)
tree80e45613d1cdc8a850d6ceb1f9bce7f63d0db94e /thirdparty/clipper2/src/clipper.engine.cpp
parent82f6e9be5ea06bfef1adb315f15a409939b4a100 (diff)
downloadredot-engine-0ee7e3102b6072d2f5a9d157c8afdb99e13624e6.tar.gz
Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
Diffstat (limited to 'thirdparty/clipper2/src/clipper.engine.cpp')
-rw-r--r--thirdparty/clipper2/src/clipper.engine.cpp2979
1 files changed, 2979 insertions, 0 deletions
diff --git a/thirdparty/clipper2/src/clipper.engine.cpp b/thirdparty/clipper2/src/clipper.engine.cpp
new file mode 100644
index 0000000000..2d61b8aafa
--- /dev/null
+++ b/thirdparty/clipper2/src/clipper.engine.cpp
@@ -0,0 +1,2979 @@
+/*******************************************************************************
+* Author : Angus Johnson *
+* Date : 19 March 2023 *
+* Website : http://www.angusj.com *
+* Copyright : Angus Johnson 2010-2023 *
+* Purpose : This is the main polygon clipping module *
+* License : http://www.boost.org/LICENSE_1_0.txt *
+*******************************************************************************/
+
+#include <cstdlib>
+#include <cmath>
+#include <stdexcept>
+#include <vector>
+#include <numeric>
+#include <algorithm>
+
+#include "clipper2/clipper.engine.h"
+
+// https://github.com/AngusJohnson/Clipper2/discussions/334
+// #discussioncomment-4248602
+#if defined(_MSC_VER) && ( defined(_M_AMD64) || defined(_M_X64) )
+#include <xmmintrin.h>
+#include <emmintrin.h>
+#define fmin(a,b) _mm_cvtsd_f64(_mm_min_sd(_mm_set_sd(a),_mm_set_sd(b)))
+#define fmax(a,b) _mm_cvtsd_f64(_mm_max_sd(_mm_set_sd(a),_mm_set_sd(b)))
+#define nearbyint(a) _mm_cvtsd_si64(_mm_set_sd(a)) /* Note: expression type is (int64_t) */
+#endif
+
+namespace Clipper2Lib {
+
+ static const Rect64 invalid_rect = Rect64(false);
+
+ // Every closed path (or polygon) is made up of a series of vertices forming
+ // edges that alternate between going up (relative to the Y-axis) and going
+ // down. Edges consecutively going up or consecutively going down are called
+ // 'bounds' (ie sides if they're simple polygons). 'Local Minima' refer to
+ // vertices where descending bounds become ascending ones.
+
+ struct Scanline {
+ int64_t y = 0;
+ Scanline* next = nullptr;
+
+ explicit Scanline(int64_t y_) : y(y_) {}
+ };
+
+ struct HorzSegSorter {
+ inline bool operator()(const HorzSegment& hs1, const HorzSegment& hs2)
+ {
+ if (!hs1.right_op || !hs2.right_op) return (hs1.right_op);
+ return hs2.left_op->pt.x > hs1.left_op->pt.x;
+ }
+ };
+
+ struct LocMinSorter {
+ inline bool operator()(const LocalMinima_ptr& locMin1,
+ const LocalMinima_ptr& locMin2)
+ {
+ if (locMin2->vertex->pt.y != locMin1->vertex->pt.y)
+ return locMin2->vertex->pt.y < locMin1->vertex->pt.y;
+ else
+ return locMin2->vertex->pt.x > locMin1->vertex->pt.x;
+ }
+ };
+
+ inline bool IsOdd(int val)
+ {
+ return (val & 1) ? true : false;
+ }
+
+
+ inline bool IsHotEdge(const Active& e)
+ {
+ return (e.outrec);
+ }
+
+
+ inline bool IsOpen(const Active& e)
+ {
+ return (e.local_min->is_open);
+ }
+
+
+ inline bool IsOpenEnd(const Vertex& v)
+ {
+ return (v.flags & (VertexFlags::OpenStart | VertexFlags::OpenEnd)) !=
+ VertexFlags::None;
+ }
+
+
+ inline bool IsOpenEnd(const Active& ae)
+ {
+ return IsOpenEnd(*ae.vertex_top);
+ }
+
+
+ inline Active* GetPrevHotEdge(const Active& e)
+ {
+ Active* prev = e.prev_in_ael;
+ while (prev && (IsOpen(*prev) || !IsHotEdge(*prev)))
+ prev = prev->prev_in_ael;
+ return prev;
+ }
+
+ inline bool IsFront(const Active& e)
+ {
+ return (&e == e.outrec->front_edge);
+ }
+
+ inline bool IsInvalidPath(OutPt* op)
+ {
+ return (!op || op->next == op);
+ }
+
+ /*******************************************************************************
+ * Dx: 0(90deg) *
+ * | *
+ * +inf (180deg) <--- o ---> -inf (0deg) *
+ *******************************************************************************/
+
+ inline double GetDx(const Point64& pt1, const Point64& pt2)
+ {
+ double dy = double(pt2.y - pt1.y);
+ if (dy != 0)
+ return double(pt2.x - pt1.x) / dy;
+ else if (pt2.x > pt1.x)
+ return -std::numeric_limits<double>::max();
+ else
+ return std::numeric_limits<double>::max();
+ }
+
+ inline int64_t TopX(const Active& ae, const int64_t currentY)
+ {
+ if ((currentY == ae.top.y) || (ae.top.x == ae.bot.x)) return ae.top.x;
+ else if (currentY == ae.bot.y) return ae.bot.x;
+ else return ae.bot.x + static_cast<int64_t>(nearbyint(ae.dx * (currentY - ae.bot.y)));
+ // nb: std::nearbyint (or std::round) substantially *improves* performance here
+ // as it greatly improves the likelihood of edge adjacency in ProcessIntersectList().
+ }
+
+
+ inline bool IsHorizontal(const Active& e)
+ {
+ return (e.top.y == e.bot.y);
+ }
+
+
+ inline bool IsHeadingRightHorz(const Active& e)
+ {
+ return e.dx == -std::numeric_limits<double>::max();
+ }
+
+
+ inline bool IsHeadingLeftHorz(const Active& e)
+ {
+ return e.dx == std::numeric_limits<double>::max();
+ }
+
+
+ inline void SwapActives(Active*& e1, Active*& e2)
+ {
+ Active* e = e1;
+ e1 = e2;
+ e2 = e;
+ }
+
+ inline PathType GetPolyType(const Active& e)
+ {
+ return e.local_min->polytype;
+ }
+
+ inline bool IsSamePolyType(const Active& e1, const Active& e2)
+ {
+ return e1.local_min->polytype == e2.local_min->polytype;
+ }
+
+ inline void SetDx(Active& e)
+ {
+ e.dx = GetDx(e.bot, e.top);
+ }
+
+ inline Vertex* NextVertex(const Active& e)
+ {
+ if (e.wind_dx > 0)
+ return e.vertex_top->next;
+ else
+ return e.vertex_top->prev;
+ }
+
+ //PrevPrevVertex: useful to get the (inverted Y-axis) top of the
+ //alternate edge (ie left or right bound) during edge insertion.
+ inline Vertex* PrevPrevVertex(const Active& ae)
+ {
+ if (ae.wind_dx > 0)
+ return ae.vertex_top->prev->prev;
+ else
+ return ae.vertex_top->next->next;
+ }
+
+
+ inline Active* ExtractFromSEL(Active* ae)
+ {
+ Active* res = ae->next_in_sel;
+ if (res)
+ res->prev_in_sel = ae->prev_in_sel;
+ ae->prev_in_sel->next_in_sel = res;
+ return res;
+ }
+
+
+ inline void Insert1Before2InSEL(Active* ae1, Active* ae2)
+ {
+ ae1->prev_in_sel = ae2->prev_in_sel;
+ if (ae1->prev_in_sel)
+ ae1->prev_in_sel->next_in_sel = ae1;
+ ae1->next_in_sel = ae2;
+ ae2->prev_in_sel = ae1;
+ }
+
+ inline bool IsMaxima(const Vertex& v)
+ {
+ return ((v.flags & VertexFlags::LocalMax) != VertexFlags::None);
+ }
+
+
+ inline bool IsMaxima(const Active& e)
+ {
+ return IsMaxima(*e.vertex_top);
+ }
+
+ inline Vertex* GetCurrYMaximaVertex_Open(const Active& e)
+ {
+ Vertex* result = e.vertex_top;
+ if (e.wind_dx > 0)
+ while ((result->next->pt.y == result->pt.y) &&
+ ((result->flags & (VertexFlags::OpenEnd |
+ VertexFlags::LocalMax)) == VertexFlags::None))
+ result = result->next;
+ else
+ while (result->prev->pt.y == result->pt.y &&
+ ((result->flags & (VertexFlags::OpenEnd |
+ VertexFlags::LocalMax)) == VertexFlags::None))
+ result = result->prev;
+ if (!IsMaxima(*result)) result = nullptr; // not a maxima
+ return result;
+ }
+
+ inline Vertex* GetCurrYMaximaVertex(const Active& e)
+ {
+ Vertex* result = e.vertex_top;
+ if (e.wind_dx > 0)
+ while (result->next->pt.y == result->pt.y) result = result->next;
+ else
+ while (result->prev->pt.y == result->pt.y) result = result->prev;
+ if (!IsMaxima(*result)) result = nullptr; // not a maxima
+ return result;
+ }
+
+ Active* GetMaximaPair(const Active& e)
+ {
+ Active* e2;
+ e2 = e.next_in_ael;
+ while (e2)
+ {
+ if (e2->vertex_top == e.vertex_top) return e2; // Found!
+ e2 = e2->next_in_ael;
+ }
+ return nullptr;
+ }
+
+ inline int PointCount(OutPt* op)
+ {
+ OutPt* op2 = op;
+ int cnt = 0;
+ do
+ {
+ op2 = op2->next;
+ ++cnt;
+ } while (op2 != op);
+ return cnt;
+ }
+
+ inline OutPt* DuplicateOp(OutPt* op, bool insert_after)
+ {
+ OutPt* result = new OutPt(op->pt, op->outrec);
+ if (insert_after)
+ {
+ result->next = op->next;
+ result->next->prev = result;
+ result->prev = op;
+ op->next = result;
+ }
+ else
+ {
+ result->prev = op->prev;
+ result->prev->next = result;
+ result->next = op;
+ op->prev = result;
+ }
+ return result;
+ }
+
+ inline OutPt* DisposeOutPt(OutPt* op)
+ {
+ OutPt* result = op->next;
+ op->prev->next = op->next;
+ op->next->prev = op->prev;
+ delete op;
+ return result;
+ }
+
+
+ inline void DisposeOutPts(OutRec* outrec)
+ {
+ OutPt* op = outrec->pts;
+ op->prev->next = nullptr;
+ while (op)
+ {
+ OutPt* tmp = op;
+ op = op->next;
+ delete tmp;
+ };
+ outrec->pts = nullptr;
+ }
+
+
+ bool IntersectListSort(const IntersectNode& a, const IntersectNode& b)
+ {
+ //note different inequality tests ...
+ return (a.pt.y == b.pt.y) ? (a.pt.x < b.pt.x) : (a.pt.y > b.pt.y);
+ }
+
+
+ inline void SetSides(OutRec& outrec, Active& start_edge, Active& end_edge)
+ {
+ outrec.front_edge = &start_edge;
+ outrec.back_edge = &end_edge;
+ }
+
+
+ void SwapOutrecs(Active& e1, Active& e2)
+ {
+ OutRec* or1 = e1.outrec;
+ OutRec* or2 = e2.outrec;
+ if (or1 == or2)
+ {
+ Active* e = or1->front_edge;
+ or1->front_edge = or1->back_edge;
+ or1->back_edge = e;
+ return;
+ }
+ if (or1)
+ {
+ if (&e1 == or1->front_edge)
+ or1->front_edge = &e2;
+ else
+ or1->back_edge = &e2;
+ }
+ if (or2)
+ {
+ if (&e2 == or2->front_edge)
+ or2->front_edge = &e1;
+ else
+ or2->back_edge = &e1;
+ }
+ e1.outrec = or2;
+ e2.outrec = or1;
+ }
+
+
+ double Area(OutPt* op)
+ {
+ //https://en.wikipedia.org/wiki/Shoelace_formula
+ double result = 0.0;
+ OutPt* op2 = op;
+ do
+ {
+ result += static_cast<double>(op2->prev->pt.y + op2->pt.y) *
+ static_cast<double>(op2->prev->pt.x - op2->pt.x);
+ op2 = op2->next;
+ } while (op2 != op);
+ return result * 0.5;
+ }
+
+ inline double AreaTriangle(const Point64& pt1,
+ const Point64& pt2, const Point64& pt3)
+ {
+ return (static_cast<double>(pt3.y + pt1.y) * static_cast<double>(pt3.x - pt1.x) +
+ static_cast<double>(pt1.y + pt2.y) * static_cast<double>(pt1.x - pt2.x) +
+ static_cast<double>(pt2.y + pt3.y) * static_cast<double>(pt2.x - pt3.x));
+ }
+
+ void ReverseOutPts(OutPt* op)
+ {
+ if (!op) return;
+
+ OutPt* op1 = op;
+ OutPt* op2;
+
+ do
+ {
+ op2 = op1->next;
+ op1->next = op1->prev;
+ op1->prev = op2;
+ op1 = op2;
+ } while (op1 != op);
+ }
+
+ inline void SwapSides(OutRec& outrec)
+ {
+ Active* e2 = outrec.front_edge;
+ outrec.front_edge = outrec.back_edge;
+ outrec.back_edge = e2;
+ outrec.pts = outrec.pts->next;
+ }
+
+ inline OutRec* GetRealOutRec(OutRec* outrec)
+ {
+ while (outrec && !outrec->pts) outrec = outrec->owner;
+ return outrec;
+ }
+
+
+ inline void UncoupleOutRec(Active ae)
+ {
+ OutRec* outrec = ae.outrec;
+ if (!outrec) return;
+ outrec->front_edge->outrec = nullptr;
+ outrec->back_edge->outrec = nullptr;
+ outrec->front_edge = nullptr;
+ outrec->back_edge = nullptr;
+ }
+
+
+ inline bool PtsReallyClose(const Point64& pt1, const Point64& pt2)
+ {
+ return (std::llabs(pt1.x - pt2.x) < 2) && (std::llabs(pt1.y - pt2.y) < 2);
+ }
+
+ inline bool IsVerySmallTriangle(const OutPt& op)
+ {
+ return op.next->next == op.prev &&
+ (PtsReallyClose(op.prev->pt, op.next->pt) ||
+ PtsReallyClose(op.pt, op.next->pt) ||
+ PtsReallyClose(op.pt, op.prev->pt));
+ }
+
+ inline bool IsValidClosedPath(const OutPt* op)
+ {
+ return op && (op->next != op) && (op->next != op->prev) &&
+ !IsVerySmallTriangle(*op);
+ }
+
+ inline bool OutrecIsAscending(const Active* hotEdge)
+ {
+ return (hotEdge == hotEdge->outrec->front_edge);
+ }
+
+ inline void SwapFrontBackSides(OutRec& outrec)
+ {
+ Active* tmp = outrec.front_edge;
+ outrec.front_edge = outrec.back_edge;
+ outrec.back_edge = tmp;
+ outrec.pts = outrec.pts->next;
+ }
+
+ inline bool EdgesAdjacentInAEL(const IntersectNode& inode)
+ {
+ return (inode.edge1->next_in_ael == inode.edge2) || (inode.edge1->prev_in_ael == inode.edge2);
+ }
+
+ inline bool IsJoined(const Active& e)
+ {
+ return e.join_with != JoinWith::None;
+ }
+
+ inline void SetOwner(OutRec* outrec, OutRec* new_owner)
+ {
+ //precondition1: new_owner is never null
+ while (new_owner->owner && !new_owner->owner->pts)
+ new_owner->owner = new_owner->owner->owner;
+ OutRec* tmp = new_owner;
+ while (tmp && tmp != outrec) tmp = tmp->owner;
+ if (tmp) new_owner->owner = outrec->owner;
+ outrec->owner = new_owner;
+ }
+
+ //------------------------------------------------------------------------------
+ // ClipperBase methods ...
+ //------------------------------------------------------------------------------
+
+ ClipperBase::~ClipperBase()
+ {
+ Clear();
+ }
+
+ void ClipperBase::DeleteEdges(Active*& e)
+ {
+ while (e)
+ {
+ Active* e2 = e;
+ e = e->next_in_ael;
+ delete e2;
+ }
+ }
+
+ void ClipperBase::CleanUp()
+ {
+ DeleteEdges(actives_);
+ scanline_list_ = std::priority_queue<int64_t>();
+ intersect_nodes_.clear();
+ DisposeAllOutRecs();
+ horz_seg_list_.clear();
+ horz_join_list_.clear();
+ }
+
+
+ void ClipperBase::Clear()
+ {
+ CleanUp();
+ DisposeVerticesAndLocalMinima();
+ current_locmin_iter_ = minima_list_.begin();
+ minima_list_sorted_ = false;
+ has_open_paths_ = false;
+ }
+
+
+ void ClipperBase::Reset()
+ {
+ if (!minima_list_sorted_)
+ {
+ std::sort(minima_list_.begin(), minima_list_.end(), LocMinSorter());
+ minima_list_sorted_ = true;
+ }
+ LocalMinimaList::const_reverse_iterator i;
+ for (i = minima_list_.rbegin(); i != minima_list_.rend(); ++i)
+ InsertScanline((*i)->vertex->pt.y);
+
+ current_locmin_iter_ = minima_list_.begin();
+ actives_ = nullptr;
+ sel_ = nullptr;
+ succeeded_ = true;
+ }
+
+
+#ifdef USINGZ
+ void ClipperBase::SetZ(const Active& e1, const Active& e2, Point64& ip)
+ {
+ if (!zCallback_) return;
+ // prioritize subject over clip vertices by passing
+ // subject vertices before clip vertices in the callback
+ if (GetPolyType(e1) == PathType::Subject)
+ {
+ if (ip == e1.bot) ip.z = e1.bot.z;
+ else if (ip == e1.top) ip.z = e1.top.z;
+ else if (ip == e2.bot) ip.z = e2.bot.z;
+ else if (ip == e2.top) ip.z = e2.top.z;
+ else ip.z = DefaultZ;
+ zCallback_(e1.bot, e1.top, e2.bot, e2.top, ip);
+ }
+ else
+ {
+ if (ip == e2.bot) ip.z = e2.bot.z;
+ else if (ip == e2.top) ip.z = e2.top.z;
+ else if (ip == e1.bot) ip.z = e1.bot.z;
+ else if (ip == e1.top) ip.z = e1.top.z;
+ else ip.z = DefaultZ;
+ zCallback_(e2.bot, e2.top, e1.bot, e1.top, ip);
+ }
+ }
+#endif
+
+ void ClipperBase::AddPath(const Path64& path, PathType polytype, bool is_open)
+ {
+ Paths64 tmp;
+ tmp.push_back(path);
+ AddPaths(tmp, polytype, is_open);
+ }
+
+
+ void ClipperBase::AddPaths(const Paths64& paths, PathType polytype, bool is_open)
+ {
+ if (is_open) has_open_paths_ = true;
+ minima_list_sorted_ = false;
+
+ const auto total_vertex_count =
+ std::accumulate(paths.begin(), paths.end(), 0,
+ [](const auto& a, const Path64& path)
+ {return a + static_cast<unsigned>(path.size());});
+ if (total_vertex_count == 0) return;
+
+ Vertex* vertices = new Vertex[total_vertex_count], * v = vertices;
+ for (const Path64& path : paths)
+ {
+ //for each path create a circular double linked list of vertices
+ Vertex* v0 = v, * curr_v = v, * prev_v = nullptr;
+
+ if (path.empty())
+ continue;
+
+ v->prev = nullptr;
+ int cnt = 0;
+ for (const Point64& pt : path)
+ {
+ if (prev_v)
+ {
+ if (prev_v->pt == pt) continue; // ie skips duplicates
+ prev_v->next = curr_v;
+ }
+ curr_v->prev = prev_v;
+ curr_v->pt = pt;
+ curr_v->flags = VertexFlags::None;
+ prev_v = curr_v++;
+ cnt++;
+ }
+ if (!prev_v || !prev_v->prev) continue;
+ if (!is_open && prev_v->pt == v0->pt)
+ prev_v = prev_v->prev;
+ prev_v->next = v0;
+ v0->prev = prev_v;
+ v = curr_v; // ie get ready for next path
+ if (cnt < 2 || (cnt == 2 && !is_open)) continue;
+
+ //now find and assign local minima
+ bool going_up, going_up0;
+ if (is_open)
+ {
+ curr_v = v0->next;
+ while (curr_v != v0 && curr_v->pt.y == v0->pt.y)
+ curr_v = curr_v->next;
+ going_up = curr_v->pt.y <= v0->pt.y;
+ if (going_up)
+ {
+ v0->flags = VertexFlags::OpenStart;
+ AddLocMin(*v0, polytype, true);
+ }
+ else
+ v0->flags = VertexFlags::OpenStart | VertexFlags::LocalMax;
+ }
+ else // closed path
+ {
+ prev_v = v0->prev;
+ while (prev_v != v0 && prev_v->pt.y == v0->pt.y)
+ prev_v = prev_v->prev;
+ if (prev_v == v0)
+ continue; // only open paths can be completely flat
+ going_up = prev_v->pt.y > v0->pt.y;
+ }
+
+ going_up0 = going_up;
+ prev_v = v0;
+ curr_v = v0->next;
+ while (curr_v != v0)
+ {
+ if (curr_v->pt.y > prev_v->pt.y && going_up)
+ {
+ prev_v->flags = (prev_v->flags | VertexFlags::LocalMax);
+ going_up = false;
+ }
+ else if (curr_v->pt.y < prev_v->pt.y && !going_up)
+ {
+ going_up = true;
+ AddLocMin(*prev_v, polytype, is_open);
+ }
+ prev_v = curr_v;
+ curr_v = curr_v->next;
+ }
+
+ if (is_open)
+ {
+ prev_v->flags = prev_v->flags | VertexFlags::OpenEnd;
+ if (going_up)
+ prev_v->flags = prev_v->flags | VertexFlags::LocalMax;
+ else
+ AddLocMin(*prev_v, polytype, is_open);
+ }
+ else if (going_up != going_up0)
+ {
+ if (going_up0) AddLocMin(*prev_v, polytype, false);
+ else prev_v->flags = prev_v->flags | VertexFlags::LocalMax;
+ }
+ } // end processing current path
+
+ vertex_lists_.emplace_back(vertices);
+ } // end AddPaths
+
+
+ void ClipperBase::InsertScanline(int64_t y)
+ {
+ scanline_list_.push(y);
+ }
+
+
+ bool ClipperBase::PopScanline(int64_t& y)
+ {
+ if (scanline_list_.empty()) return false;
+ y = scanline_list_.top();
+ scanline_list_.pop();
+ while (!scanline_list_.empty() && y == scanline_list_.top())
+ scanline_list_.pop(); // Pop duplicates.
+ return true;
+ }
+
+
+ bool ClipperBase::PopLocalMinima(int64_t y, LocalMinima*& local_minima)
+ {
+ if (current_locmin_iter_ == minima_list_.end() || (*current_locmin_iter_)->vertex->pt.y != y) return false;
+ local_minima = (current_locmin_iter_++)->get();
+ return true;
+ }
+
+ void ClipperBase::DisposeAllOutRecs()
+ {
+ for (auto outrec : outrec_list_)
+ {
+ if (outrec->pts) DisposeOutPts(outrec);
+ delete outrec;
+ }
+ outrec_list_.resize(0);
+ }
+
+ void ClipperBase::DisposeVerticesAndLocalMinima()
+ {
+ minima_list_.clear();
+ for (auto v : vertex_lists_) delete[] v;
+ vertex_lists_.clear();
+ }
+
+
+ void ClipperBase::AddLocMin(Vertex& vert, PathType polytype, bool is_open)
+ {
+ //make sure the vertex is added only once ...
+ if ((VertexFlags::LocalMin & vert.flags) != VertexFlags::None) return;
+
+ vert.flags = (vert.flags | VertexFlags::LocalMin);
+ minima_list_.push_back(std::make_unique <LocalMinima>(&vert, polytype, is_open));
+ }
+
+ bool ClipperBase::IsContributingClosed(const Active& e) const
+ {
+ switch (fillrule_)
+ {
+ case FillRule::EvenOdd:
+ break;
+ case FillRule::NonZero:
+ if (abs(e.wind_cnt) != 1) return false;
+ break;
+ case FillRule::Positive:
+ if (e.wind_cnt != 1) return false;
+ break;
+ case FillRule::Negative:
+ if (e.wind_cnt != -1) return false;
+ break;
+ }
+
+ switch (cliptype_)
+ {
+ case ClipType::None:
+ return false;
+ case ClipType::Intersection:
+ switch (fillrule_)
+ {
+ case FillRule::Positive:
+ return (e.wind_cnt2 > 0);
+ case FillRule::Negative:
+ return (e.wind_cnt2 < 0);
+ default:
+ return (e.wind_cnt2 != 0);
+ }
+ break;
+
+ case ClipType::Union:
+ switch (fillrule_)
+ {
+ case FillRule::Positive:
+ return (e.wind_cnt2 <= 0);
+ case FillRule::Negative:
+ return (e.wind_cnt2 >= 0);
+ default:
+ return (e.wind_cnt2 == 0);
+ }
+ break;
+
+ case ClipType::Difference:
+ bool result;
+ switch (fillrule_)
+ {
+ case FillRule::Positive:
+ result = (e.wind_cnt2 <= 0);
+ break;
+ case FillRule::Negative:
+ result = (e.wind_cnt2 >= 0);
+ break;
+ default:
+ result = (e.wind_cnt2 == 0);
+ }
+ if (GetPolyType(e) == PathType::Subject)
+ return result;
+ else
+ return !result;
+ break;
+
+ case ClipType::Xor: return true; break;
+ }
+ return false; // we should never get here
+ }
+
+
+ inline bool ClipperBase::IsContributingOpen(const Active& e) const
+ {
+ bool is_in_clip, is_in_subj;
+ switch (fillrule_)
+ {
+ case FillRule::Positive:
+ is_in_clip = e.wind_cnt2 > 0;
+ is_in_subj = e.wind_cnt > 0;
+ break;
+ case FillRule::Negative:
+ is_in_clip = e.wind_cnt2 < 0;
+ is_in_subj = e.wind_cnt < 0;
+ break;
+ default:
+ is_in_clip = e.wind_cnt2 != 0;
+ is_in_subj = e.wind_cnt != 0;
+ }
+
+ switch (cliptype_)
+ {
+ case ClipType::Intersection: return is_in_clip;
+ case ClipType::Union: return (!is_in_subj && !is_in_clip);
+ default: return !is_in_clip;
+ }
+ }
+
+
+ void ClipperBase::SetWindCountForClosedPathEdge(Active& e)
+ {
+ //Wind counts refer to polygon regions not edges, so here an edge's WindCnt
+ //indicates the higher of the wind counts for the two regions touching the
+ //edge. (NB Adjacent regions can only ever have their wind counts differ by
+ //one. Also, open paths have no meaningful wind directions or counts.)
+
+ Active* e2 = e.prev_in_ael;
+ //find the nearest closed path edge of the same PolyType in AEL (heading left)
+ PathType pt = GetPolyType(e);
+ while (e2 && (GetPolyType(*e2) != pt || IsOpen(*e2))) e2 = e2->prev_in_ael;
+
+ if (!e2)
+ {
+ e.wind_cnt = e.wind_dx;
+ e2 = actives_;
+ }
+ else if (fillrule_ == FillRule::EvenOdd)
+ {
+ e.wind_cnt = e.wind_dx;
+ e.wind_cnt2 = e2->wind_cnt2;
+ e2 = e2->next_in_ael;
+ }
+ else
+ {
+ //NonZero, positive, or negative filling here ...
+ //if e's WindCnt is in the SAME direction as its WindDx, then polygon
+ //filling will be on the right of 'e'.
+ //NB neither e2.WindCnt nor e2.WindDx should ever be 0.
+ if (e2->wind_cnt * e2->wind_dx < 0)
+ {
+ //opposite directions so 'e' is outside 'e2' ...
+ if (abs(e2->wind_cnt) > 1)
+ {
+ //outside prev poly but still inside another.
+ if (e2->wind_dx * e.wind_dx < 0)
+ //reversing direction so use the same WC
+ e.wind_cnt = e2->wind_cnt;
+ else
+ //otherwise keep 'reducing' the WC by 1 (ie towards 0) ...
+ e.wind_cnt = e2->wind_cnt + e.wind_dx;
+ }
+ else
+ //now outside all polys of same polytype so set own WC ...
+ e.wind_cnt = (IsOpen(e) ? 1 : e.wind_dx);
+ }
+ else
+ {
+ //'e' must be inside 'e2'
+ if (e2->wind_dx * e.wind_dx < 0)
+ //reversing direction so use the same WC
+ e.wind_cnt = e2->wind_cnt;
+ else
+ //otherwise keep 'increasing' the WC by 1 (ie away from 0) ...
+ e.wind_cnt = e2->wind_cnt + e.wind_dx;
+ }
+ e.wind_cnt2 = e2->wind_cnt2;
+ e2 = e2->next_in_ael; // ie get ready to calc WindCnt2
+ }
+
+ //update wind_cnt2 ...
+ if (fillrule_ == FillRule::EvenOdd)
+ while (e2 != &e)
+ {
+ if (GetPolyType(*e2) != pt && !IsOpen(*e2))
+ e.wind_cnt2 = (e.wind_cnt2 == 0 ? 1 : 0);
+ e2 = e2->next_in_ael;
+ }
+ else
+ while (e2 != &e)
+ {
+ if (GetPolyType(*e2) != pt && !IsOpen(*e2))
+ e.wind_cnt2 += e2->wind_dx;
+ e2 = e2->next_in_ael;
+ }
+ }
+
+
+ void ClipperBase::SetWindCountForOpenPathEdge(Active& e)
+ {
+ Active* e2 = actives_;
+ if (fillrule_ == FillRule::EvenOdd)
+ {
+ int cnt1 = 0, cnt2 = 0;
+ while (e2 != &e)
+ {
+ if (GetPolyType(*e2) == PathType::Clip)
+ cnt2++;
+ else if (!IsOpen(*e2))
+ cnt1++;
+ e2 = e2->next_in_ael;
+ }
+ e.wind_cnt = (IsOdd(cnt1) ? 1 : 0);
+ e.wind_cnt2 = (IsOdd(cnt2) ? 1 : 0);
+ }
+ else
+ {
+ while (e2 != &e)
+ {
+ if (GetPolyType(*e2) == PathType::Clip)
+ e.wind_cnt2 += e2->wind_dx;
+ else if (!IsOpen(*e2))
+ e.wind_cnt += e2->wind_dx;
+ e2 = e2->next_in_ael;
+ }
+ }
+ }
+
+
+ bool IsValidAelOrder(const Active& resident, const Active& newcomer)
+ {
+ if (newcomer.curr_x != resident.curr_x)
+ return newcomer.curr_x > resident.curr_x;
+
+ //get the turning direction a1.top, a2.bot, a2.top
+ double d = CrossProduct(resident.top, newcomer.bot, newcomer.top);
+ if (d != 0) return d < 0;
+
+ //edges must be collinear to get here
+ //for starting open paths, place them according to
+ //the direction they're about to turn
+ if (!IsMaxima(resident) && (resident.top.y > newcomer.top.y))
+ {
+ return CrossProduct(newcomer.bot,
+ resident.top, NextVertex(resident)->pt) <= 0;
+ }
+ else if (!IsMaxima(newcomer) && (newcomer.top.y > resident.top.y))
+ {
+ return CrossProduct(newcomer.bot,
+ newcomer.top, NextVertex(newcomer)->pt) >= 0;
+ }
+
+ int64_t y = newcomer.bot.y;
+ bool newcomerIsLeft = newcomer.is_left_bound;
+
+ if (resident.bot.y != y || resident.local_min->vertex->pt.y != y)
+ return newcomer.is_left_bound;
+ //resident must also have just been inserted
+ else if (resident.is_left_bound != newcomerIsLeft)
+ return newcomerIsLeft;
+ else if (CrossProduct(PrevPrevVertex(resident)->pt,
+ resident.bot, resident.top) == 0) return true;
+ else
+ //compare turning direction of the alternate bound
+ return (CrossProduct(PrevPrevVertex(resident)->pt,
+ newcomer.bot, PrevPrevVertex(newcomer)->pt) > 0) == newcomerIsLeft;
+ }
+
+
+ void ClipperBase::InsertLeftEdge(Active& e)
+ {
+ Active* e2;
+ if (!actives_)
+ {
+ e.prev_in_ael = nullptr;
+ e.next_in_ael = nullptr;
+ actives_ = &e;
+ }
+ else if (!IsValidAelOrder(*actives_, e))
+ {
+ e.prev_in_ael = nullptr;
+ e.next_in_ael = actives_;
+ actives_->prev_in_ael = &e;
+ actives_ = &e;
+ }
+ else
+ {
+ e2 = actives_;
+ while (e2->next_in_ael && IsValidAelOrder(*e2->next_in_ael, e))
+ e2 = e2->next_in_ael;
+ if (e2->join_with == JoinWith::Right)
+ e2 = e2->next_in_ael;
+ if (!e2) return; // should never happen and stops compiler warning :)
+ e.next_in_ael = e2->next_in_ael;
+ if (e2->next_in_ael) e2->next_in_ael->prev_in_ael = &e;
+ e.prev_in_ael = e2;
+ e2->next_in_ael = &e;
+ }
+ }
+
+
+ void InsertRightEdge(Active& e, Active& e2)
+ {
+ e2.next_in_ael = e.next_in_ael;
+ if (e.next_in_ael) e.next_in_ael->prev_in_ael = &e2;
+ e2.prev_in_ael = &e;
+ e.next_in_ael = &e2;
+ }
+
+
+ void ClipperBase::InsertLocalMinimaIntoAEL(int64_t bot_y)
+ {
+ LocalMinima* local_minima;
+ Active* left_bound, * right_bound;
+ //Add any local minima (if any) at BotY ...
+ //nb: horizontal local minima edges should contain locMin.vertex.prev
+
+ while (PopLocalMinima(bot_y, local_minima))
+ {
+ if ((local_minima->vertex->flags & VertexFlags::OpenStart) != VertexFlags::None)
+ {
+ left_bound = nullptr;
+ }
+ else
+ {
+ left_bound = new Active();
+ left_bound->bot = local_minima->vertex->pt;
+ left_bound->curr_x = left_bound->bot.x;
+ left_bound->wind_dx = -1;
+ left_bound->vertex_top = local_minima->vertex->prev; // ie descending
+ left_bound->top = left_bound->vertex_top->pt;
+ left_bound->local_min = local_minima;
+ SetDx(*left_bound);
+ }
+
+ if ((local_minima->vertex->flags & VertexFlags::OpenEnd) != VertexFlags::None)
+ {
+ right_bound = nullptr;
+ }
+ else
+ {
+ right_bound = new Active();
+ right_bound->bot = local_minima->vertex->pt;
+ right_bound->curr_x = right_bound->bot.x;
+ right_bound->wind_dx = 1;
+ right_bound->vertex_top = local_minima->vertex->next; // ie ascending
+ right_bound->top = right_bound->vertex_top->pt;
+ right_bound->local_min = local_minima;
+ SetDx(*right_bound);
+ }
+
+ //Currently LeftB is just the descending bound and RightB is the ascending.
+ //Now if the LeftB isn't on the left of RightB then we need swap them.
+ if (left_bound && right_bound)
+ {
+ if (IsHorizontal(*left_bound))
+ {
+ if (IsHeadingRightHorz(*left_bound)) SwapActives(left_bound, right_bound);
+ }
+ else if (IsHorizontal(*right_bound))
+ {
+ if (IsHeadingLeftHorz(*right_bound)) SwapActives(left_bound, right_bound);
+ }
+ else if (left_bound->dx < right_bound->dx)
+ SwapActives(left_bound, right_bound);
+ }
+ else if (!left_bound)
+ {
+ left_bound = right_bound;
+ right_bound = nullptr;
+ }
+
+ bool contributing;
+ left_bound->is_left_bound = true;
+ InsertLeftEdge(*left_bound);
+
+ if (IsOpen(*left_bound))
+ {
+ SetWindCountForOpenPathEdge(*left_bound);
+ contributing = IsContributingOpen(*left_bound);
+ }
+ else
+ {
+ SetWindCountForClosedPathEdge(*left_bound);
+ contributing = IsContributingClosed(*left_bound);
+ }
+
+ if (right_bound)
+ {
+ right_bound->is_left_bound = false;
+ right_bound->wind_cnt = left_bound->wind_cnt;
+ right_bound->wind_cnt2 = left_bound->wind_cnt2;
+ InsertRightEdge(*left_bound, *right_bound); ///////
+ if (contributing)
+ {
+ AddLocalMinPoly(*left_bound, *right_bound, left_bound->bot, true);
+ if (!IsHorizontal(*left_bound))
+ CheckJoinLeft(*left_bound, left_bound->bot);
+ }
+
+ while (right_bound->next_in_ael &&
+ IsValidAelOrder(*right_bound->next_in_ael, *right_bound))
+ {
+ IntersectEdges(*right_bound, *right_bound->next_in_ael, right_bound->bot);
+ SwapPositionsInAEL(*right_bound, *right_bound->next_in_ael);
+ }
+
+ if (IsHorizontal(*right_bound))
+ PushHorz(*right_bound);
+ else
+ {
+ CheckJoinRight(*right_bound, right_bound->bot);
+ InsertScanline(right_bound->top.y);
+ }
+ }
+ else if (contributing)
+ {
+ StartOpenPath(*left_bound, left_bound->bot);
+ }
+
+ if (IsHorizontal(*left_bound))
+ PushHorz(*left_bound);
+ else
+ InsertScanline(left_bound->top.y);
+ } // while (PopLocalMinima())
+ }
+
+
+ inline void ClipperBase::PushHorz(Active& e)
+ {
+ e.next_in_sel = (sel_ ? sel_ : nullptr);
+ sel_ = &e;
+ }
+
+
+ inline bool ClipperBase::PopHorz(Active*& e)
+ {
+ e = sel_;
+ if (!e) return false;
+ sel_ = sel_->next_in_sel;
+ return true;
+ }
+
+
+ OutPt* ClipperBase::AddLocalMinPoly(Active& e1, Active& e2,
+ const Point64& pt, bool is_new)
+ {
+ OutRec* outrec = NewOutRec();
+ e1.outrec = outrec;
+ e2.outrec = outrec;
+
+ if (IsOpen(e1))
+ {
+ outrec->owner = nullptr;
+ outrec->is_open = true;
+ if (e1.wind_dx > 0)
+ SetSides(*outrec, e1, e2);
+ else
+ SetSides(*outrec, e2, e1);
+ }
+ else
+ {
+ Active* prevHotEdge = GetPrevHotEdge(e1);
+ //e.windDx is the winding direction of the **input** paths
+ //and unrelated to the winding direction of output polygons.
+ //Output orientation is determined by e.outrec.frontE which is
+ //the ascending edge (see AddLocalMinPoly).
+ if (prevHotEdge)
+ {
+ if (using_polytree_)
+ SetOwner(outrec, prevHotEdge->outrec);
+ if (OutrecIsAscending(prevHotEdge) == is_new)
+ SetSides(*outrec, e2, e1);
+ else
+ SetSides(*outrec, e1, e2);
+ }
+ else
+ {
+ outrec->owner = nullptr;
+ if (is_new)
+ SetSides(*outrec, e1, e2);
+ else
+ SetSides(*outrec, e2, e1);
+ }
+ }
+
+ OutPt* op = new OutPt(pt, outrec);
+ outrec->pts = op;
+ return op;
+ }
+
+
+ OutPt* ClipperBase::AddLocalMaxPoly(Active& e1, Active& e2, const Point64& pt)
+ {
+ if (IsJoined(e1)) Split(e1, pt);
+ if (IsJoined(e2)) Split(e2, pt);
+
+ if (IsFront(e1) == IsFront(e2))
+ {
+ if (IsOpenEnd(e1))
+ SwapFrontBackSides(*e1.outrec);
+ else if (IsOpenEnd(e2))
+ SwapFrontBackSides(*e2.outrec);
+ else
+ {
+ succeeded_ = false;
+ return nullptr;
+ }
+ }
+
+ OutPt* result = AddOutPt(e1, pt);
+ if (e1.outrec == e2.outrec)
+ {
+ OutRec& outrec = *e1.outrec;
+ outrec.pts = result;
+
+ if (using_polytree_)
+ {
+ Active* e = GetPrevHotEdge(e1);
+ if (!e)
+ outrec.owner = nullptr;
+ else
+ SetOwner(&outrec, e->outrec);
+ // nb: outRec.owner here is likely NOT the real
+ // owner but this will be checked in DeepCheckOwner()
+ }
+
+ UncoupleOutRec(e1);
+ result = outrec.pts;
+ if (outrec.owner && !outrec.owner->front_edge)
+ outrec.owner = GetRealOutRec(outrec.owner);
+ }
+ //and to preserve the winding orientation of outrec ...
+ else if (IsOpen(e1))
+ {
+ if (e1.wind_dx < 0)
+ JoinOutrecPaths(e1, e2);
+ else
+ JoinOutrecPaths(e2, e1);
+ }
+ else if (e1.outrec->idx < e2.outrec->idx)
+ JoinOutrecPaths(e1, e2);
+ else
+ JoinOutrecPaths(e2, e1);
+ return result;
+ }
+
+ void ClipperBase::JoinOutrecPaths(Active& e1, Active& e2)
+ {
+ //join e2 outrec path onto e1 outrec path and then delete e2 outrec path
+ //pointers. (NB Only very rarely do the joining ends share the same coords.)
+ OutPt* p1_st = e1.outrec->pts;
+ OutPt* p2_st = e2.outrec->pts;
+ OutPt* p1_end = p1_st->next;
+ OutPt* p2_end = p2_st->next;
+ if (IsFront(e1))
+ {
+ p2_end->prev = p1_st;
+ p1_st->next = p2_end;
+ p2_st->next = p1_end;
+ p1_end->prev = p2_st;
+ e1.outrec->pts = p2_st;
+ e1.outrec->front_edge = e2.outrec->front_edge;
+ if (e1.outrec->front_edge)
+ e1.outrec->front_edge->outrec = e1.outrec;
+ }
+ else
+ {
+ p1_end->prev = p2_st;
+ p2_st->next = p1_end;
+ p1_st->next = p2_end;
+ p2_end->prev = p1_st;
+ e1.outrec->back_edge = e2.outrec->back_edge;
+ if (e1.outrec->back_edge)
+ e1.outrec->back_edge->outrec = e1.outrec;
+ }
+
+ //after joining, the e2.OutRec must contains no vertices ...
+ e2.outrec->front_edge = nullptr;
+ e2.outrec->back_edge = nullptr;
+ e2.outrec->pts = nullptr;
+ SetOwner(e2.outrec, e1.outrec);
+
+ if (IsOpenEnd(e1))
+ {
+ e2.outrec->pts = e1.outrec->pts;
+ e1.outrec->pts = nullptr;
+ }
+
+ //and e1 and e2 are maxima and are about to be dropped from the Actives list.
+ e1.outrec = nullptr;
+ e2.outrec = nullptr;
+ }
+
+ OutRec* ClipperBase::NewOutRec()
+ {
+ OutRec* result = new OutRec();
+ result->idx = outrec_list_.size();
+ outrec_list_.push_back(result);
+ result->pts = nullptr;
+ result->owner = nullptr;
+ result->polypath = nullptr;
+ result->is_open = false;
+ return result;
+ }
+
+
+ OutPt* ClipperBase::AddOutPt(const Active& e, const Point64& pt)
+ {
+ OutPt* new_op = nullptr;
+
+ //Outrec.OutPts: a circular doubly-linked-list of POutPt where ...
+ //op_front[.Prev]* ~~~> op_back & op_back == op_front.Next
+ OutRec* outrec = e.outrec;
+ bool to_front = IsFront(e);
+ OutPt* op_front = outrec->pts;
+ OutPt* op_back = op_front->next;
+
+ if (to_front)
+ {
+ if (pt == op_front->pt)
+ return op_front;
+ }
+ else if (pt == op_back->pt)
+ return op_back;
+
+ new_op = new OutPt(pt, outrec);
+ op_back->prev = new_op;
+ new_op->prev = op_front;
+ new_op->next = op_back;
+ op_front->next = new_op;
+ if (to_front) outrec->pts = new_op;
+ return new_op;
+ }
+
+
+ void ClipperBase::CleanCollinear(OutRec* outrec)
+ {
+ outrec = GetRealOutRec(outrec);
+ if (!outrec || outrec->is_open) return;
+ if (!IsValidClosedPath(outrec->pts))
+ {
+ DisposeOutPts(outrec);
+ return;
+ }
+
+ OutPt* startOp = outrec->pts, * op2 = startOp;
+ for (; ; )
+ {
+ //NB if preserveCollinear == true, then only remove 180 deg. spikes
+ if ((CrossProduct(op2->prev->pt, op2->pt, op2->next->pt) == 0) &&
+ (op2->pt == op2->prev->pt ||
+ op2->pt == op2->next->pt || !PreserveCollinear ||
+ DotProduct(op2->prev->pt, op2->pt, op2->next->pt) < 0))
+ {
+
+ if (op2 == outrec->pts) outrec->pts = op2->prev;
+
+ op2 = DisposeOutPt(op2);
+ if (!IsValidClosedPath(op2))
+ {
+ DisposeOutPts(outrec);
+ return;
+ }
+ startOp = op2;
+ continue;
+ }
+ op2 = op2->next;
+ if (op2 == startOp) break;
+ }
+ FixSelfIntersects(outrec);
+ }
+
+ void ClipperBase::DoSplitOp(OutRec* outrec, OutPt* splitOp)
+ {
+ // splitOp.prev -> splitOp &&
+ // splitOp.next -> splitOp.next.next are intersecting
+ OutPt* prevOp = splitOp->prev;
+ OutPt* nextNextOp = splitOp->next->next;
+ outrec->pts = prevOp;
+
+ Point64 ip;
+ GetIntersectPoint(prevOp->pt, splitOp->pt,
+ splitOp->next->pt, nextNextOp->pt, ip);
+
+#ifdef USINGZ
+ if (zCallback_) zCallback_(prevOp->pt, splitOp->pt,
+ splitOp->next->pt, nextNextOp->pt, ip);
+#endif
+ double area1 = Area(outrec->pts);
+ double absArea1 = std::fabs(area1);
+ if (absArea1 < 2)
+ {
+ DisposeOutPts(outrec);
+ return;
+ }
+
+ // nb: area1 is the path's area *before* splitting, whereas area2 is
+ // the area of the triangle containing splitOp & splitOp.next.
+ // So the only way for these areas to have the same sign is if
+ // the split triangle is larger than the path containing prevOp or
+ // if there's more than one self=intersection.
+ double area2 = AreaTriangle(ip, splitOp->pt, splitOp->next->pt);
+ double absArea2 = std::fabs(area2);
+
+ // de-link splitOp and splitOp.next from the path
+ // while inserting the intersection point
+ if (ip == prevOp->pt || ip == nextNextOp->pt)
+ {
+ nextNextOp->prev = prevOp;
+ prevOp->next = nextNextOp;
+ }
+ else
+ {
+ OutPt* newOp2 = new OutPt(ip, prevOp->outrec);
+ newOp2->prev = prevOp;
+ newOp2->next = nextNextOp;
+ nextNextOp->prev = newOp2;
+ prevOp->next = newOp2;
+ }
+
+ if (absArea2 >= 1 &&
+ (absArea2 > absArea1 || (area2 > 0) == (area1 > 0)))
+ {
+ OutRec* newOr = NewOutRec();
+ newOr->owner = outrec->owner;
+
+ if (using_polytree_)
+ {
+ if (!outrec->splits) outrec->splits = new OutRecList();
+ outrec->splits->push_back(newOr);
+ }
+
+ splitOp->outrec = newOr;
+ splitOp->next->outrec = newOr;
+ OutPt* newOp = new OutPt(ip, newOr);
+ newOp->prev = splitOp->next;
+ newOp->next = splitOp;
+ newOr->pts = newOp;
+ splitOp->prev = newOp;
+ splitOp->next->next = newOp;
+ }
+ else
+ {
+ delete splitOp->next;
+ delete splitOp;
+ }
+ }
+
+ void ClipperBase::FixSelfIntersects(OutRec* outrec)
+ {
+ OutPt* op2 = outrec->pts;
+ for (; ; )
+ {
+ // triangles can't self-intersect
+ if (op2->prev == op2->next->next) break;
+ if (SegmentsIntersect(op2->prev->pt,
+ op2->pt, op2->next->pt, op2->next->next->pt))
+ {
+ if (op2 == outrec->pts || op2->next == outrec->pts)
+ outrec->pts = outrec->pts->prev;
+ DoSplitOp(outrec, op2);
+ if (!outrec->pts) break;
+ op2 = outrec->pts;
+ continue;
+ }
+ else
+ op2 = op2->next;
+
+ if (op2 == outrec->pts) break;
+ }
+ }
+
+
+ inline void UpdateOutrecOwner(OutRec* outrec)
+ {
+ OutPt* opCurr = outrec->pts;
+ for (; ; )
+ {
+ opCurr->outrec = outrec;
+ opCurr = opCurr->next;
+ if (opCurr == outrec->pts) return;
+ }
+ }
+
+
+ OutPt* ClipperBase::StartOpenPath(Active& e, const Point64& pt)
+ {
+ OutRec* outrec = NewOutRec();
+ outrec->is_open = true;
+
+ if (e.wind_dx > 0)
+ {
+ outrec->front_edge = &e;
+ outrec->back_edge = nullptr;
+ }
+ else
+ {
+ outrec->front_edge = nullptr;
+ outrec->back_edge = &e;
+ }
+
+ e.outrec = outrec;
+
+ OutPt* op = new OutPt(pt, outrec);
+ outrec->pts = op;
+ return op;
+ }
+
+
+ inline void ClipperBase::UpdateEdgeIntoAEL(Active* e)
+ {
+ e->bot = e->top;
+ e->vertex_top = NextVertex(*e);
+ e->top = e->vertex_top->pt;
+ e->curr_x = e->bot.x;
+ SetDx(*e);
+
+ if (IsJoined(*e)) Split(*e, e->bot);
+
+ if (IsHorizontal(*e)) return;
+ InsertScanline(e->top.y);
+
+ CheckJoinLeft(*e, e->bot);
+ CheckJoinRight(*e, e->bot);
+ }
+
+ Active* FindEdgeWithMatchingLocMin(Active* e)
+ {
+ Active* result = e->next_in_ael;
+ while (result)
+ {
+ if (result->local_min == e->local_min) return result;
+ else if (!IsHorizontal(*result) && e->bot != result->bot) result = nullptr;
+ else result = result->next_in_ael;
+ }
+ result = e->prev_in_ael;
+ while (result)
+ {
+ if (result->local_min == e->local_min) return result;
+ else if (!IsHorizontal(*result) && e->bot != result->bot) return nullptr;
+ else result = result->prev_in_ael;
+ }
+ return result;
+ }
+
+
+ OutPt* ClipperBase::IntersectEdges(Active& e1, Active& e2, const Point64& pt)
+ {
+ //MANAGE OPEN PATH INTERSECTIONS SEPARATELY ...
+ if (has_open_paths_ && (IsOpen(e1) || IsOpen(e2)))
+ {
+ if (IsOpen(e1) && IsOpen(e2)) return nullptr;
+ Active* edge_o, * edge_c;
+ if (IsOpen(e1))
+ {
+ edge_o = &e1;
+ edge_c = &e2;
+ }
+ else
+ {
+ edge_o = &e2;
+ edge_c = &e1;
+ }
+ if (IsJoined(*edge_c)) Split(*edge_c, pt); // needed for safety
+
+ if (abs(edge_c->wind_cnt) != 1) return nullptr;
+ switch (cliptype_)
+ {
+ case ClipType::Union:
+ if (!IsHotEdge(*edge_c)) return nullptr;
+ break;
+ default:
+ if (edge_c->local_min->polytype == PathType::Subject)
+ return nullptr;
+ }
+
+ switch (fillrule_)
+ {
+ case FillRule::Positive: if (edge_c->wind_cnt != 1) return nullptr; break;
+ case FillRule::Negative: if (edge_c->wind_cnt != -1) return nullptr; break;
+ default: if (std::abs(edge_c->wind_cnt) != 1) return nullptr; break;
+ }
+
+ //toggle contribution ...
+ if (IsHotEdge(*edge_o))
+ {
+ OutPt* resultOp = AddOutPt(*edge_o, pt);
+#ifdef USINGZ
+ if (zCallback_) SetZ(e1, e2, resultOp->pt);
+#endif
+ if (IsFront(*edge_o)) edge_o->outrec->front_edge = nullptr;
+ else edge_o->outrec->back_edge = nullptr;
+ edge_o->outrec = nullptr;
+ return resultOp;
+ }
+
+ //horizontal edges can pass under open paths at a LocMins
+ else if (pt == edge_o->local_min->vertex->pt &&
+ !IsOpenEnd(*edge_o->local_min->vertex))
+ {
+ //find the other side of the LocMin and
+ //if it's 'hot' join up with it ...
+ Active* e3 = FindEdgeWithMatchingLocMin(edge_o);
+ if (e3 && IsHotEdge(*e3))
+ {
+ edge_o->outrec = e3->outrec;
+ if (edge_o->wind_dx > 0)
+ SetSides(*e3->outrec, *edge_o, *e3);
+ else
+ SetSides(*e3->outrec, *e3, *edge_o);
+ return e3->outrec->pts;
+ }
+ else
+ return StartOpenPath(*edge_o, pt);
+ }
+ else
+ return StartOpenPath(*edge_o, pt);
+ }
+
+ //MANAGING CLOSED PATHS FROM HERE ON
+
+ if (IsJoined(e1)) Split(e1, pt);
+ if (IsJoined(e2)) Split(e2, pt);
+
+ //UPDATE WINDING COUNTS...
+
+ int old_e1_windcnt, old_e2_windcnt;
+ if (e1.local_min->polytype == e2.local_min->polytype)
+ {
+ if (fillrule_ == FillRule::EvenOdd)
+ {
+ old_e1_windcnt = e1.wind_cnt;
+ e1.wind_cnt = e2.wind_cnt;
+ e2.wind_cnt = old_e1_windcnt;
+ }
+ else
+ {
+ if (e1.wind_cnt + e2.wind_dx == 0)
+ e1.wind_cnt = -e1.wind_cnt;
+ else
+ e1.wind_cnt += e2.wind_dx;
+ if (e2.wind_cnt - e1.wind_dx == 0)
+ e2.wind_cnt = -e2.wind_cnt;
+ else
+ e2.wind_cnt -= e1.wind_dx;
+ }
+ }
+ else
+ {
+ if (fillrule_ != FillRule::EvenOdd)
+ {
+ e1.wind_cnt2 += e2.wind_dx;
+ e2.wind_cnt2 -= e1.wind_dx;
+ }
+ else
+ {
+ e1.wind_cnt2 = (e1.wind_cnt2 == 0 ? 1 : 0);
+ e2.wind_cnt2 = (e2.wind_cnt2 == 0 ? 1 : 0);
+ }
+ }
+
+ switch (fillrule_)
+ {
+ case FillRule::EvenOdd:
+ case FillRule::NonZero:
+ old_e1_windcnt = abs(e1.wind_cnt);
+ old_e2_windcnt = abs(e2.wind_cnt);
+ break;
+ default:
+ if (fillrule_ == fillpos)
+ {
+ old_e1_windcnt = e1.wind_cnt;
+ old_e2_windcnt = e2.wind_cnt;
+ }
+ else
+ {
+ old_e1_windcnt = -e1.wind_cnt;
+ old_e2_windcnt = -e2.wind_cnt;
+ }
+ break;
+ }
+
+ const bool e1_windcnt_in_01 = old_e1_windcnt == 0 || old_e1_windcnt == 1;
+ const bool e2_windcnt_in_01 = old_e2_windcnt == 0 || old_e2_windcnt == 1;
+
+ if ((!IsHotEdge(e1) && !e1_windcnt_in_01) || (!IsHotEdge(e2) && !e2_windcnt_in_01))
+ {
+ return nullptr;
+ }
+
+ //NOW PROCESS THE INTERSECTION ...
+ OutPt* resultOp = nullptr;
+ //if both edges are 'hot' ...
+ if (IsHotEdge(e1) && IsHotEdge(e2))
+ {
+ if ((old_e1_windcnt != 0 && old_e1_windcnt != 1) || (old_e2_windcnt != 0 && old_e2_windcnt != 1) ||
+ (e1.local_min->polytype != e2.local_min->polytype && cliptype_ != ClipType::Xor))
+ {
+ resultOp = AddLocalMaxPoly(e1, e2, pt);
+#ifdef USINGZ
+ if (zCallback_ && resultOp) SetZ(e1, e2, resultOp->pt);
+#endif
+ }
+ else if (IsFront(e1) || (e1.outrec == e2.outrec))
+ {
+ //this 'else if' condition isn't strictly needed but
+ //it's sensible to split polygons that ony touch at
+ //a common vertex (not at common edges).
+
+ resultOp = AddLocalMaxPoly(e1, e2, pt);
+#ifdef USINGZ
+ OutPt* op2 = AddLocalMinPoly(e1, e2, pt);
+ if (zCallback_ && resultOp) SetZ(e1, e2, resultOp->pt);
+ if (zCallback_) SetZ(e1, e2, op2->pt);
+#else
+ AddLocalMinPoly(e1, e2, pt);
+#endif
+ }
+ else
+ {
+ resultOp = AddOutPt(e1, pt);
+#ifdef USINGZ
+ OutPt* op2 = AddOutPt(e2, pt);
+ if (zCallback_)
+ {
+ SetZ(e1, e2, resultOp->pt);
+ SetZ(e1, e2, op2->pt);
+ }
+#else
+ AddOutPt(e2, pt);
+#endif
+ SwapOutrecs(e1, e2);
+ }
+ }
+ else if (IsHotEdge(e1))
+ {
+ resultOp = AddOutPt(e1, pt);
+#ifdef USINGZ
+ if (zCallback_) SetZ(e1, e2, resultOp->pt);
+#endif
+ SwapOutrecs(e1, e2);
+ }
+ else if (IsHotEdge(e2))
+ {
+ resultOp = AddOutPt(e2, pt);
+#ifdef USINGZ
+ if (zCallback_) SetZ(e1, e2, resultOp->pt);
+#endif
+ SwapOutrecs(e1, e2);
+ }
+ else
+ {
+ int64_t e1Wc2, e2Wc2;
+ switch (fillrule_)
+ {
+ case FillRule::EvenOdd:
+ case FillRule::NonZero:
+ e1Wc2 = abs(e1.wind_cnt2);
+ e2Wc2 = abs(e2.wind_cnt2);
+ break;
+ default:
+ if (fillrule_ == fillpos)
+ {
+ e1Wc2 = e1.wind_cnt2;
+ e2Wc2 = e2.wind_cnt2;
+ }
+ else
+ {
+ e1Wc2 = -e1.wind_cnt2;
+ e2Wc2 = -e2.wind_cnt2;
+ }
+ break;
+ }
+
+ if (!IsSamePolyType(e1, e2))
+ {
+ resultOp = AddLocalMinPoly(e1, e2, pt, false);
+#ifdef USINGZ
+ if (zCallback_) SetZ(e1, e2, resultOp->pt);
+#endif
+ }
+ else if (old_e1_windcnt == 1 && old_e2_windcnt == 1)
+ {
+ resultOp = nullptr;
+ switch (cliptype_)
+ {
+ case ClipType::Union:
+ if (e1Wc2 <= 0 && e2Wc2 <= 0)
+ resultOp = AddLocalMinPoly(e1, e2, pt, false);
+ break;
+ case ClipType::Difference:
+ if (((GetPolyType(e1) == PathType::Clip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
+ ((GetPolyType(e1) == PathType::Subject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
+ {
+ resultOp = AddLocalMinPoly(e1, e2, pt, false);
+ }
+ break;
+ case ClipType::Xor:
+ resultOp = AddLocalMinPoly(e1, e2, pt, false);
+ break;
+ default:
+ if (e1Wc2 > 0 && e2Wc2 > 0)
+ resultOp = AddLocalMinPoly(e1, e2, pt, false);
+ break;
+ }
+#ifdef USINGZ
+ if (resultOp && zCallback_) SetZ(e1, e2, resultOp->pt);
+#endif
+ }
+ }
+ return resultOp;
+ }
+
+ inline void ClipperBase::DeleteFromAEL(Active& e)
+ {
+ Active* prev = e.prev_in_ael;
+ Active* next = e.next_in_ael;
+ if (!prev && !next && (&e != actives_)) return; // already deleted
+ if (prev)
+ prev->next_in_ael = next;
+ else
+ actives_ = next;
+ if (next) next->prev_in_ael = prev;
+ delete& e;
+ }
+
+
+ inline void ClipperBase::AdjustCurrXAndCopyToSEL(const int64_t top_y)
+ {
+ Active* e = actives_;
+ sel_ = e;
+ while (e)
+ {
+ e->prev_in_sel = e->prev_in_ael;
+ e->next_in_sel = e->next_in_ael;
+ e->jump = e->next_in_sel;
+ if (e->join_with == JoinWith::Left)
+ e->curr_x = e->prev_in_ael->curr_x; // also avoids complications
+ else
+ e->curr_x = TopX(*e, top_y);
+ e = e->next_in_ael;
+ }
+ }
+
+ bool ClipperBase::ExecuteInternal(ClipType ct, FillRule fillrule, bool use_polytrees)
+ {
+ cliptype_ = ct;
+ fillrule_ = fillrule;
+ using_polytree_ = use_polytrees;
+ Reset();
+ int64_t y;
+ if (ct == ClipType::None || !PopScanline(y)) return true;
+
+ while (succeeded_)
+ {
+ InsertLocalMinimaIntoAEL(y);
+ Active* e;
+ while (PopHorz(e)) DoHorizontal(*e);
+ if (horz_seg_list_.size() > 0)
+ {
+ ConvertHorzSegsToJoins();
+ horz_seg_list_.clear();
+ }
+ bot_y_ = y; // bot_y_ == bottom of scanbeam
+ if (!PopScanline(y)) break; // y new top of scanbeam
+ DoIntersections(y);
+ DoTopOfScanbeam(y);
+ while (PopHorz(e)) DoHorizontal(*e);
+ }
+ if (succeeded_) ProcessHorzJoins();
+ return succeeded_;
+ }
+
+ inline void FixOutRecPts(OutRec* outrec)
+ {
+ OutPt* op = outrec->pts;
+ do {
+ op->outrec = outrec;
+ op = op->next;
+ } while (op != outrec->pts);
+ }
+
+ inline Rect64 GetBounds(OutPt* op)
+ {
+ Rect64 result(op->pt.x, op->pt.y, op->pt.x, op->pt.y);
+ OutPt* op2 = op->next;
+ while (op2 != op)
+ {
+ if (op2->pt.x < result.left) result.left = op2->pt.x;
+ else if (op2->pt.x > result.right) result.right = op2->pt.x;
+ if (op2->pt.y < result.top) result.top = op2->pt.y;
+ else if (op2->pt.y > result.bottom) result.bottom = op2->pt.y;
+ op2 = op2->next;
+ }
+ return result;
+ }
+
+ static PointInPolygonResult PointInOpPolygon(const Point64& pt, OutPt* op)
+ {
+ if (op == op->next || op->prev == op->next)
+ return PointInPolygonResult::IsOutside;
+
+ OutPt* op2 = op;
+ do
+ {
+ if (op->pt.y != pt.y) break;
+ op = op->next;
+ } while (op != op2);
+ if (op->pt.y == pt.y) // not a proper polygon
+ return PointInPolygonResult::IsOutside;
+
+ bool is_above = op->pt.y < pt.y, starting_above = is_above;
+ int val = 0;
+ op2 = op->next;
+ while (op2 != op)
+ {
+ if (is_above)
+ while (op2 != op && op2->pt.y < pt.y) op2 = op2->next;
+ else
+ while (op2 != op && op2->pt.y > pt.y) op2 = op2->next;
+ if (op2 == op) break;
+
+ // must have touched or crossed the pt.Y horizonal
+ // and this must happen an even number of times
+
+ if (op2->pt.y == pt.y) // touching the horizontal
+ {
+ if (op2->pt.x == pt.x || (op2->pt.y == op2->prev->pt.y &&
+ (pt.x < op2->prev->pt.x) != (pt.x < op2->pt.x)))
+ return PointInPolygonResult::IsOn;
+
+ op2 = op2->next;
+ if (op2 == op) break;
+ continue;
+ }
+
+ if (pt.x < op2->pt.x && pt.x < op2->prev->pt.x);
+ // do nothing because
+ // we're only interested in edges crossing on the left
+ else if ((pt.x > op2->prev->pt.x && pt.x > op2->pt.x))
+ val = 1 - val; // toggle val
+ else
+ {
+ double d = CrossProduct(op2->prev->pt, op2->pt, pt);
+ if (d == 0) return PointInPolygonResult::IsOn;
+ if ((d < 0) == is_above) val = 1 - val;
+ }
+ is_above = !is_above;
+ op2 = op2->next;
+ }
+
+ if (is_above != starting_above)
+ {
+ double d = CrossProduct(op2->prev->pt, op2->pt, pt);
+ if (d == 0) return PointInPolygonResult::IsOn;
+ if ((d < 0) == is_above) val = 1 - val;
+ }
+
+ if (val == 0) return PointInPolygonResult::IsOutside;
+ else return PointInPolygonResult::IsInside;
+ }
+
+ inline bool Path1InsidePath2(OutPt* op1, OutPt* op2)
+ {
+ // we need to make some accommodation for rounding errors
+ // so we won't jump if the first vertex is found outside
+ int outside_cnt = 0;
+ OutPt* op = op1;
+ do
+ {
+ PointInPolygonResult result = PointInOpPolygon(op->pt, op2);
+ if (result == PointInPolygonResult::IsOutside) ++outside_cnt;
+ else if (result == PointInPolygonResult::IsInside) --outside_cnt;
+ op = op->next;
+ } while (op != op1 && std::abs(outside_cnt) < 2);
+ if (std::abs(outside_cnt) > 1) return (outside_cnt < 0);
+ // since path1's location is still equivocal, check its midpoint
+ Point64 mp = GetBounds(op).MidPoint();
+ return PointInOpPolygon(mp, op2) == PointInPolygonResult::IsInside;
+ }
+
+ inline bool SetHorzSegHeadingForward(HorzSegment& hs, OutPt* opP, OutPt* opN)
+ {
+ if (opP->pt.x == opN->pt.x) return false;
+ if (opP->pt.x < opN->pt.x)
+ {
+ hs.left_op = opP;
+ hs.right_op = opN;
+ hs.left_to_right = true;
+ }
+ else
+ {
+ hs.left_op = opN;
+ hs.right_op = opP;
+ hs.left_to_right = false;
+ }
+ return true;
+ }
+
+ inline bool UpdateHorzSegment(HorzSegment& hs)
+ {
+ OutPt* op = hs.left_op;
+ OutRec* outrec = GetRealOutRec(op->outrec);
+ bool outrecHasEdges = outrec->front_edge;
+ int64_t curr_y = op->pt.y;
+ OutPt* opP = op, * opN = op;
+ if (outrecHasEdges)
+ {
+ OutPt* opA = outrec->pts, * opZ = opA->next;
+ while (opP != opZ && opP->prev->pt.y == curr_y)
+ opP = opP->prev;
+ while (opN != opA && opN->next->pt.y == curr_y)
+ opN = opN->next;
+ }
+ else
+ {
+ while (opP->prev != opN && opP->prev->pt.y == curr_y)
+ opP = opP->prev;
+ while (opN->next != opP && opN->next->pt.y == curr_y)
+ opN = opN->next;
+ }
+ bool result =
+ SetHorzSegHeadingForward(hs, opP, opN) &&
+ !hs.left_op->horz;
+
+ if (result)
+ hs.left_op->horz = &hs;
+ else
+ hs.right_op = nullptr; // (for sorting)
+ return result;
+ }
+
+ void ClipperBase::ConvertHorzSegsToJoins()
+ {
+ auto j = std::count_if(horz_seg_list_.begin(),
+ horz_seg_list_.end(),
+ [](HorzSegment& hs) { return UpdateHorzSegment(hs); });
+ if (j < 2) return;
+ std::sort(horz_seg_list_.begin(), horz_seg_list_.end(), HorzSegSorter());
+
+ HorzSegmentList::iterator hs1 = horz_seg_list_.begin(), hs2;
+ HorzSegmentList::iterator hs_end = hs1 +j;
+ HorzSegmentList::iterator hs_end1 = hs_end - 1;
+
+ for (; hs1 != hs_end1; ++hs1)
+ {
+ for (hs2 = hs1 + 1; hs2 != hs_end; ++hs2)
+ {
+ if (hs2->left_op->pt.x >= hs1->right_op->pt.x) break;
+ if (hs2->left_to_right == hs1->left_to_right ||
+ (hs2->right_op->pt.x <= hs1->left_op->pt.x)) continue;
+ int64_t curr_y = hs1->left_op->pt.y;
+ if (hs1->left_to_right)
+ {
+ while (hs1->left_op->next->pt.y == curr_y &&
+ hs1->left_op->next->pt.x <= hs2->left_op->pt.x)
+ hs1->left_op = hs1->left_op->next;
+ while (hs2->left_op->prev->pt.y == curr_y &&
+ hs2->left_op->prev->pt.x <= hs1->left_op->pt.x)
+ hs2->left_op = hs2->left_op->prev;
+ HorzJoin join = HorzJoin(
+ DuplicateOp(hs1->left_op, true),
+ DuplicateOp(hs2->left_op, false));
+ horz_join_list_.push_back(join);
+ }
+ else
+ {
+ while (hs1->left_op->prev->pt.y == curr_y &&
+ hs1->left_op->prev->pt.x <= hs2->left_op->pt.x)
+ hs1->left_op = hs1->left_op->prev;
+ while (hs2->left_op->next->pt.y == curr_y &&
+ hs2->left_op->next->pt.x <= hs1->left_op->pt.x)
+ hs2->left_op = hs2->left_op->next;
+ HorzJoin join = HorzJoin(
+ DuplicateOp(hs2->left_op, true),
+ DuplicateOp(hs1->left_op, false));
+ horz_join_list_.push_back(join);
+ }
+ }
+ }
+ }
+
+ void ClipperBase::ProcessHorzJoins()
+ {
+ for (const HorzJoin& j : horz_join_list_)
+ {
+ OutRec* or1 = GetRealOutRec(j.op1->outrec);
+ OutRec* or2 = GetRealOutRec(j.op2->outrec);
+
+ OutPt* op1b = j.op1->next;
+ OutPt* op2b = j.op2->prev;
+ j.op1->next = j.op2;
+ j.op2->prev = j.op1;
+ op1b->prev = op2b;
+ op2b->next = op1b;
+
+ if (or1 == or2)
+ {
+ or2 = new OutRec();
+ or2->pts = op1b;
+ FixOutRecPts(or2);
+ if (or1->pts->outrec == or2)
+ {
+ or1->pts = j.op1;
+ or1->pts->outrec = or1;
+ }
+
+ if (using_polytree_)
+ {
+ if (Path1InsidePath2(or2->pts, or1->pts))
+ SetOwner(or2, or1);
+ else if (Path1InsidePath2(or1->pts, or2->pts))
+ SetOwner(or1, or2);
+ else
+ or2->owner = or1;
+ }
+ else
+ or2->owner = or1;
+
+ outrec_list_.push_back(or2);
+ }
+ else
+ {
+ or2->pts = nullptr;
+ if (using_polytree_)
+ SetOwner(or2, or1);
+ else
+ or2->owner = or1;
+ }
+ }
+ }
+
+ void ClipperBase::DoIntersections(const int64_t top_y)
+ {
+ if (BuildIntersectList(top_y))
+ {
+ ProcessIntersectList();
+ intersect_nodes_.clear();
+ }
+ }
+
+ void ClipperBase::AddNewIntersectNode(Active& e1, Active& e2, int64_t top_y)
+ {
+ Point64 ip;
+ if (!GetIntersectPoint(e1.bot, e1.top, e2.bot, e2.top, ip))
+ ip = Point64(e1.curr_x, top_y); //parallel edges
+
+ //rounding errors can occasionally place the calculated intersection
+ //point either below or above the scanbeam, so check and correct ...
+ if (ip.y > bot_y_ || ip.y < top_y)
+ {
+ double abs_dx1 = std::fabs(e1.dx);
+ double abs_dx2 = std::fabs(e2.dx);
+ if (abs_dx1 > 100 && abs_dx2 > 100)
+ {
+ if (abs_dx1 > abs_dx2)
+ ip = GetClosestPointOnSegment(ip, e1.bot, e1.top);
+ else
+ ip = GetClosestPointOnSegment(ip, e2.bot, e2.top);
+ }
+ else if (abs_dx1 > 100)
+ ip = GetClosestPointOnSegment(ip, e1.bot, e1.top);
+ else if (abs_dx2 > 100)
+ ip = GetClosestPointOnSegment(ip, e2.bot, e2.top);
+ else
+ {
+ if (ip.y < top_y) ip.y = top_y;
+ else ip.y = bot_y_;
+ if (abs_dx1 < abs_dx2) ip.x = TopX(e1, ip.y);
+ else ip.x = TopX(e2, ip.y);
+ }
+ }
+ intersect_nodes_.push_back(IntersectNode(&e1, &e2, ip));
+ }
+
+ bool ClipperBase::BuildIntersectList(const int64_t top_y)
+ {
+ if (!actives_ || !actives_->next_in_ael) return false;
+
+ //Calculate edge positions at the top of the current scanbeam, and from this
+ //we will determine the intersections required to reach these new positions.
+ AdjustCurrXAndCopyToSEL(top_y);
+ //Find all edge intersections in the current scanbeam using a stable merge
+ //sort that ensures only adjacent edges are intersecting. Intersect info is
+ //stored in FIntersectList ready to be processed in ProcessIntersectList.
+ //Re merge sorts see https://stackoverflow.com/a/46319131/359538
+
+ Active* left = sel_, * right, * l_end, * r_end, * curr_base, * tmp;
+
+ while (left && left->jump)
+ {
+ Active* prev_base = nullptr;
+ while (left && left->jump)
+ {
+ curr_base = left;
+ right = left->jump;
+ l_end = right;
+ r_end = right->jump;
+ left->jump = r_end;
+ while (left != l_end && right != r_end)
+ {
+ if (right->curr_x < left->curr_x)
+ {
+ tmp = right->prev_in_sel;
+ for (; ; )
+ {
+ AddNewIntersectNode(*tmp, *right, top_y);
+ if (tmp == left) break;
+ tmp = tmp->prev_in_sel;
+ }
+
+ tmp = right;
+ right = ExtractFromSEL(tmp);
+ l_end = right;
+ Insert1Before2InSEL(tmp, left);
+ if (left == curr_base)
+ {
+ curr_base = tmp;
+ curr_base->jump = r_end;
+ if (!prev_base) sel_ = curr_base;
+ else prev_base->jump = curr_base;
+ }
+ }
+ else left = left->next_in_sel;
+ }
+ prev_base = curr_base;
+ left = r_end;
+ }
+ left = sel_;
+ }
+ return intersect_nodes_.size() > 0;
+ }
+
+ void ClipperBase::ProcessIntersectList()
+ {
+ //We now have a list of intersections required so that edges will be
+ //correctly positioned at the top of the scanbeam. However, it's important
+ //that edge intersections are processed from the bottom up, but it's also
+ //crucial that intersections only occur between adjacent edges.
+
+ //First we do a quicksort so intersections proceed in a bottom up order ...
+ std::sort(intersect_nodes_.begin(), intersect_nodes_.end(), IntersectListSort);
+ //Now as we process these intersections, we must sometimes adjust the order
+ //to ensure that intersecting edges are always adjacent ...
+
+ IntersectNodeList::iterator node_iter, node_iter2;
+ for (node_iter = intersect_nodes_.begin();
+ node_iter != intersect_nodes_.end(); ++node_iter)
+ {
+ if (!EdgesAdjacentInAEL(*node_iter))
+ {
+ node_iter2 = node_iter + 1;
+ while (!EdgesAdjacentInAEL(*node_iter2)) ++node_iter2;
+ std::swap(*node_iter, *node_iter2);
+ }
+
+ IntersectNode& node = *node_iter;
+ IntersectEdges(*node.edge1, *node.edge2, node.pt);
+ SwapPositionsInAEL(*node.edge1, *node.edge2);
+
+ node.edge1->curr_x = node.pt.x;
+ node.edge2->curr_x = node.pt.x;
+ CheckJoinLeft(*node.edge2, node.pt, true);
+ CheckJoinRight(*node.edge1, node.pt, true);
+ }
+ }
+
+ void ClipperBase::SwapPositionsInAEL(Active& e1, Active& e2)
+ {
+ //preconditon: e1 must be immediately to the left of e2
+ Active* next = e2.next_in_ael;
+ if (next) next->prev_in_ael = &e1;
+ Active* prev = e1.prev_in_ael;
+ if (prev) prev->next_in_ael = &e2;
+ e2.prev_in_ael = prev;
+ e2.next_in_ael = &e1;
+ e1.prev_in_ael = &e2;
+ e1.next_in_ael = next;
+ if (!e2.prev_in_ael) actives_ = &e2;
+ }
+
+ inline OutPt* GetLastOp(const Active& hot_edge)
+ {
+ OutRec* outrec = hot_edge.outrec;
+ OutPt* result = outrec->pts;
+ if (&hot_edge != outrec->front_edge)
+ result = result->next;
+ return result;
+ }
+
+ void ClipperBase::AddTrialHorzJoin(OutPt* op)
+ {
+ if (op->outrec->is_open) return;
+ horz_seg_list_.push_back(HorzSegment(op));
+ }
+
+ bool ClipperBase::ResetHorzDirection(const Active& horz,
+ const Vertex* max_vertex, int64_t& horz_left, int64_t& horz_right)
+ {
+ if (horz.bot.x == horz.top.x)
+ {
+ //the horizontal edge is going nowhere ...
+ horz_left = horz.curr_x;
+ horz_right = horz.curr_x;
+ Active* e = horz.next_in_ael;
+ while (e && e->vertex_top != max_vertex) e = e->next_in_ael;
+ return e != nullptr;
+ }
+ else if (horz.curr_x < horz.top.x)
+ {
+ horz_left = horz.curr_x;
+ horz_right = horz.top.x;
+ return true;
+ }
+ else
+ {
+ horz_left = horz.top.x;
+ horz_right = horz.curr_x;
+ return false; // right to left
+ }
+ }
+
+ inline bool HorzIsSpike(const Active& horzEdge)
+ {
+ Point64 nextPt = NextVertex(horzEdge)->pt;
+ return (nextPt.y == horzEdge.bot.y) &&
+ (horzEdge.bot.x < horzEdge.top.x) != (horzEdge.top.x < nextPt.x);
+ }
+
+ inline void TrimHorz(Active& horzEdge, bool preserveCollinear)
+ {
+ bool wasTrimmed = false;
+ Point64 pt = NextVertex(horzEdge)->pt;
+ while (pt.y == horzEdge.top.y)
+ {
+ //always trim 180 deg. spikes (in closed paths)
+ //but otherwise break if preserveCollinear = true
+ if (preserveCollinear &&
+ ((pt.x < horzEdge.top.x) != (horzEdge.bot.x < horzEdge.top.x)))
+ break;
+
+ horzEdge.vertex_top = NextVertex(horzEdge);
+ horzEdge.top = pt;
+ wasTrimmed = true;
+ if (IsMaxima(horzEdge)) break;
+ pt = NextVertex(horzEdge)->pt;
+ }
+
+ if (wasTrimmed) SetDx(horzEdge); // +/-infinity
+ }
+
+ void ClipperBase::DoHorizontal(Active& horz)
+ /*******************************************************************************
+ * Notes: Horizontal edges (HEs) at scanline intersections (ie at the top or *
+ * bottom of a scanbeam) are processed as if layered.The order in which HEs *
+ * are processed doesn't matter. HEs intersect with the bottom vertices of *
+ * other HEs[#] and with non-horizontal edges [*]. Once these intersections *
+ * are completed, intermediate HEs are 'promoted' to the next edge in their *
+ * bounds, and they in turn may be intersected[%] by other HEs. *
+ * *
+ * eg: 3 horizontals at a scanline: / | / / *
+ * | / | (HE3)o ========%========== o *
+ * o ======= o(HE2) / | / / *
+ * o ============#=========*======*========#=========o (HE1) *
+ * / | / | / *
+ *******************************************************************************/
+ {
+ Point64 pt;
+ bool horzIsOpen = IsOpen(horz);
+ int64_t y = horz.bot.y;
+ Vertex* vertex_max;
+ if (horzIsOpen)
+ vertex_max = GetCurrYMaximaVertex_Open(horz);
+ else
+ vertex_max = GetCurrYMaximaVertex(horz);
+
+ // remove 180 deg.spikes and also simplify
+ // consecutive horizontals when PreserveCollinear = true
+ if (vertex_max && !horzIsOpen && vertex_max != horz.vertex_top)
+ TrimHorz(horz, PreserveCollinear);
+
+ int64_t horz_left, horz_right;
+ bool is_left_to_right =
+ ResetHorzDirection(horz, vertex_max, horz_left, horz_right);
+
+ if (IsHotEdge(horz))
+ {
+#ifdef USINGZ
+ OutPt* op = AddOutPt(horz, Point64(horz.curr_x, y, horz.bot.z));
+#else
+ OutPt* op = AddOutPt(horz, Point64(horz.curr_x, y));
+#endif
+ AddTrialHorzJoin(op);
+ }
+ OutRec* currHorzOutrec = horz.outrec;
+
+ while (true) // loop through consec. horizontal edges
+ {
+ Active* e;
+ if (is_left_to_right) e = horz.next_in_ael;
+ else e = horz.prev_in_ael;
+
+ while (e)
+ {
+ if (e->vertex_top == vertex_max)
+ {
+ if (IsHotEdge(horz) && IsJoined(*e))
+ Split(*e, e->top);
+
+ if (IsHotEdge(horz))
+ {
+ while (horz.vertex_top != vertex_max)
+ {
+ AddOutPt(horz, horz.top);
+ UpdateEdgeIntoAEL(&horz);
+ }
+ if (is_left_to_right)
+ AddLocalMaxPoly(horz, *e, horz.top);
+ else
+ AddLocalMaxPoly(*e, horz, horz.top);
+ }
+ DeleteFromAEL(*e);
+ DeleteFromAEL(horz);
+ return;
+ }
+
+ //if horzEdge is a maxima, keep going until we reach
+ //its maxima pair, otherwise check for break conditions
+ if (vertex_max != horz.vertex_top || IsOpenEnd(horz))
+ {
+ //otherwise stop when 'ae' is beyond the end of the horizontal line
+ if ((is_left_to_right && e->curr_x > horz_right) ||
+ (!is_left_to_right && e->curr_x < horz_left)) break;
+
+ if (e->curr_x == horz.top.x && !IsHorizontal(*e))
+ {
+ pt = NextVertex(horz)->pt;
+ if (is_left_to_right)
+ {
+ //with open paths we'll only break once past horz's end
+ if (IsOpen(*e) && !IsSamePolyType(*e, horz) && !IsHotEdge(*e))
+ {
+ if (TopX(*e, pt.y) > pt.x) break;
+ }
+ //otherwise we'll only break when horz's outslope is greater than e's
+ else if (TopX(*e, pt.y) >= pt.x) break;
+ }
+ else
+ {
+ if (IsOpen(*e) && !IsSamePolyType(*e, horz) && !IsHotEdge(*e))
+ {
+ if (TopX(*e, pt.y) < pt.x) break;
+ }
+ else if (TopX(*e, pt.y) <= pt.x) break;
+ }
+ }
+ }
+
+ pt = Point64(e->curr_x, horz.bot.y);
+ if (is_left_to_right)
+ {
+ IntersectEdges(horz, *e, pt);
+ SwapPositionsInAEL(horz, *e);
+ horz.curr_x = e->curr_x;
+ e = horz.next_in_ael;
+ }
+ else
+ {
+ IntersectEdges(*e, horz, pt);
+ SwapPositionsInAEL(*e, horz);
+ horz.curr_x = e->curr_x;
+ e = horz.prev_in_ael;
+ }
+
+ if (horz.outrec && horz.outrec != currHorzOutrec)
+ {
+ currHorzOutrec = horz.outrec;
+ //nb: The outrec containining the op returned by IntersectEdges
+ //above may no longer be associated with horzEdge.
+ AddTrialHorzJoin(GetLastOp(horz));
+ }
+ }
+
+ //check if we've finished with (consecutive) horizontals ...
+ if (horzIsOpen && IsOpenEnd(horz)) // ie open at top
+ {
+ if (IsHotEdge(horz))
+ {
+ AddOutPt(horz, horz.top);
+ if (IsFront(horz))
+ horz.outrec->front_edge = nullptr;
+ else
+ horz.outrec->back_edge = nullptr;
+ horz.outrec = nullptr;
+ }
+ DeleteFromAEL(horz);
+ return;
+ }
+ else if (NextVertex(horz)->pt.y != horz.top.y)
+ break;
+
+ //still more horizontals in bound to process ...
+ if (IsHotEdge(horz))
+ AddOutPt(horz, horz.top);
+ UpdateEdgeIntoAEL(&horz);
+
+ if (PreserveCollinear && !horzIsOpen && HorzIsSpike(horz))
+ TrimHorz(horz, true);
+
+ is_left_to_right =
+ ResetHorzDirection(horz, vertex_max, horz_left, horz_right);
+ }
+
+ if (IsHotEdge(horz)) AddOutPt(horz, horz.top);
+ UpdateEdgeIntoAEL(&horz); // end of an intermediate horiz.
+ }
+
+ void ClipperBase::DoTopOfScanbeam(const int64_t y)
+ {
+ sel_ = nullptr; // sel_ is reused to flag horizontals (see PushHorz below)
+ Active* e = actives_;
+ while (e)
+ {
+ //nb: 'e' will never be horizontal here
+ if (e->top.y == y)
+ {
+ e->curr_x = e->top.x;
+ if (IsMaxima(*e))
+ {
+ e = DoMaxima(*e); // TOP OF BOUND (MAXIMA)
+ continue;
+ }
+ else
+ {
+ //INTERMEDIATE VERTEX ...
+ if (IsHotEdge(*e)) AddOutPt(*e, e->top);
+ UpdateEdgeIntoAEL(e);
+ if (IsHorizontal(*e))
+ PushHorz(*e); // horizontals are processed later
+ }
+ }
+ else // i.e. not the top of the edge
+ e->curr_x = TopX(*e, y);
+
+ e = e->next_in_ael;
+ }
+ }
+
+
+ Active* ClipperBase::DoMaxima(Active& e)
+ {
+ Active* next_e, * prev_e, * max_pair;
+ prev_e = e.prev_in_ael;
+ next_e = e.next_in_ael;
+ if (IsOpenEnd(e))
+ {
+ if (IsHotEdge(e)) AddOutPt(e, e.top);
+ if (!IsHorizontal(e))
+ {
+ if (IsHotEdge(e))
+ {
+ if (IsFront(e))
+ e.outrec->front_edge = nullptr;
+ else
+ e.outrec->back_edge = nullptr;
+ e.outrec = nullptr;
+ }
+ DeleteFromAEL(e);
+ }
+ return next_e;
+ }
+
+ max_pair = GetMaximaPair(e);
+ if (!max_pair) return next_e; // eMaxPair is horizontal
+
+ if (IsJoined(e)) Split(e, e.top);
+ if (IsJoined(*max_pair)) Split(*max_pair, max_pair->top);
+
+ //only non-horizontal maxima here.
+ //process any edges between maxima pair ...
+ while (next_e != max_pair)
+ {
+ IntersectEdges(e, *next_e, e.top);
+ SwapPositionsInAEL(e, *next_e);
+ next_e = e.next_in_ael;
+ }
+
+ if (IsOpen(e))
+ {
+ if (IsHotEdge(e))
+ AddLocalMaxPoly(e, *max_pair, e.top);
+ DeleteFromAEL(*max_pair);
+ DeleteFromAEL(e);
+ return (prev_e ? prev_e->next_in_ael : actives_);
+ }
+
+ // e.next_in_ael== max_pair ...
+ if (IsHotEdge(e))
+ AddLocalMaxPoly(e, *max_pair, e.top);
+
+ DeleteFromAEL(e);
+ DeleteFromAEL(*max_pair);
+ return (prev_e ? prev_e->next_in_ael : actives_);
+ }
+
+ void ClipperBase::Split(Active& e, const Point64& pt)
+ {
+ if (e.join_with == JoinWith::Right)
+ {
+ e.join_with = JoinWith::None;
+ e.next_in_ael->join_with = JoinWith::None;
+ AddLocalMinPoly(e, *e.next_in_ael, pt, true);
+ }
+ else
+ {
+ e.join_with = JoinWith::None;
+ e.prev_in_ael->join_with = JoinWith::None;
+ AddLocalMinPoly(*e.prev_in_ael, e, pt, true);
+ }
+ }
+
+ void ClipperBase::CheckJoinLeft(Active& e,
+ const Point64& pt, bool check_curr_x)
+ {
+ Active* prev = e.prev_in_ael;
+ if (IsOpen(e) || !IsHotEdge(e) || !prev ||
+ IsOpen(*prev) || !IsHotEdge(*prev) ||
+ pt.y < e.top.y + 2 || pt.y < prev->top.y + 2) // avoid trivial joins
+ return;
+
+ if (check_curr_x)
+ {
+ if (DistanceFromLineSqrd(pt, prev->bot, prev->top) > 0.25) return;
+ }
+ else if (e.curr_x != prev->curr_x) return;
+ if (CrossProduct(e.top, pt, prev->top)) return;
+
+ if (e.outrec->idx == prev->outrec->idx)
+ AddLocalMaxPoly(*prev, e, pt);
+ else if (e.outrec->idx < prev->outrec->idx)
+ JoinOutrecPaths(e, *prev);
+ else
+ JoinOutrecPaths(*prev, e);
+ prev->join_with = JoinWith::Right;
+ e.join_with = JoinWith::Left;
+ }
+
+ void ClipperBase::CheckJoinRight(Active& e,
+ const Point64& pt, bool check_curr_x)
+ {
+ Active* next = e.next_in_ael;
+ if (IsOpen(e) || !IsHotEdge(e) ||
+ !next || IsOpen(*next) || !IsHotEdge(*next) ||
+ pt.y < e.top.y +2 || pt.y < next->top.y +2) // avoids trivial joins
+ return;
+
+ if (check_curr_x)
+ {
+ if (DistanceFromLineSqrd(pt, next->bot, next->top) > 0.35) return;
+ }
+ else if (e.curr_x != next->curr_x) return;
+ if (CrossProduct(e.top, pt, next->top)) return;
+
+ if (e.outrec->idx == next->outrec->idx)
+ AddLocalMaxPoly(e, *next, pt);
+ else if (e.outrec->idx < next->outrec->idx)
+ JoinOutrecPaths(e, *next);
+ else
+ JoinOutrecPaths(*next, e);
+ e.join_with = JoinWith::Right;
+ next->join_with = JoinWith::Left;
+ }
+
+ inline bool GetHorzExtendedHorzSeg(OutPt*& op, OutPt*& op2)
+ {
+ OutRec* outrec = GetRealOutRec(op->outrec);
+ op2 = op;
+ if (outrec->front_edge)
+ {
+ while (op->prev != outrec->pts &&
+ op->prev->pt.y == op->pt.y) op = op->prev;
+ while (op2 != outrec->pts &&
+ op2->next->pt.y == op2->pt.y) op2 = op2->next;
+ return op2 != op;
+ }
+ else
+ {
+ while (op->prev != op2 && op->prev->pt.y == op->pt.y)
+ op = op->prev;
+ while (op2->next != op && op2->next->pt.y == op2->pt.y)
+ op2 = op2->next;
+ return op2 != op && op2->next != op;
+ }
+ }
+
+ bool BuildPath64(OutPt* op, bool reverse, bool isOpen, Path64& path)
+ {
+ if (!op || op->next == op || (!isOpen && op->next == op->prev))
+ return false;
+
+ path.resize(0);
+ Point64 lastPt;
+ OutPt* op2;
+ if (reverse)
+ {
+ lastPt = op->pt;
+ op2 = op->prev;
+ }
+ else
+ {
+ op = op->next;
+ lastPt = op->pt;
+ op2 = op->next;
+ }
+ path.push_back(lastPt);
+
+ while (op2 != op)
+ {
+ if (op2->pt != lastPt)
+ {
+ lastPt = op2->pt;
+ path.push_back(lastPt);
+ }
+ if (reverse)
+ op2 = op2->prev;
+ else
+ op2 = op2->next;
+ }
+
+ if (path.size() == 3 && IsVerySmallTriangle(*op2)) return false;
+ else return true;
+ }
+
+ bool ClipperBase::CheckBounds(OutRec* outrec)
+ {
+ if (!outrec->pts) return false;
+ if (!outrec->bounds.IsEmpty()) return true;
+ CleanCollinear(outrec);
+ if (!outrec->pts ||
+ !BuildPath64(outrec->pts, ReverseSolution, false, outrec->path))
+ return false;
+ outrec->bounds = GetBounds(outrec->path);
+ return true;
+ }
+
+ void ClipperBase::RecursiveCheckOwners(OutRec* outrec, PolyPath* polypath)
+ {
+ // pre-condition: outrec will have valid bounds
+ // post-condition: if a valid path, outrec will have a polypath
+
+ if (outrec->polypath || outrec->bounds.IsEmpty()) return;
+
+ while (outrec->owner &&
+ (!outrec->owner->pts || !CheckBounds(outrec->owner)))
+ outrec->owner = outrec->owner->owner;
+
+ if (outrec->owner && !outrec->owner->polypath)
+ RecursiveCheckOwners(outrec->owner, polypath);
+
+ while (outrec->owner)
+ if (outrec->owner->bounds.Contains(outrec->bounds) &&
+ Path1InsidePath2(outrec->pts, outrec->owner->pts))
+ break; // found - owner contain outrec!
+ else
+ outrec->owner = outrec->owner->owner;
+
+ if (outrec->owner)
+ outrec->polypath = outrec->owner->polypath->AddChild(outrec->path);
+ else
+ outrec->polypath = polypath->AddChild(outrec->path);
+ }
+
+ void ClipperBase::DeepCheckOwners(OutRec* outrec, PolyPath* polypath)
+ {
+ RecursiveCheckOwners(outrec, polypath);
+
+ while (outrec->owner && outrec->owner->splits)
+ {
+ OutRec* split = nullptr;
+ for (auto s : *outrec->owner->splits)
+ {
+ split = GetRealOutRec(s);
+ if (split && split != outrec &&
+ split != outrec->owner && CheckBounds(split) &&
+ split->bounds.Contains(outrec->bounds) &&
+ Path1InsidePath2(outrec->pts, split->pts))
+ {
+ RecursiveCheckOwners(split, polypath);
+ outrec->owner = split; //found in split
+ break; // inner 'for' loop
+ }
+ else
+ split = nullptr;
+ }
+ if (!split) break;
+ }
+ }
+
+ void Clipper64::BuildPaths64(Paths64& solutionClosed, Paths64* solutionOpen)
+ {
+ solutionClosed.resize(0);
+ solutionClosed.reserve(outrec_list_.size());
+ if (solutionOpen)
+ {
+ solutionOpen->resize(0);
+ solutionOpen->reserve(outrec_list_.size());
+ }
+
+ // nb: outrec_list_.size() may change in the following
+ // while loop because polygons may be split during
+ // calls to CleanCollinear which calls FixSelfIntersects
+ for (size_t i = 0; i < outrec_list_.size(); ++i)
+ {
+ OutRec* outrec = outrec_list_[i];
+ if (outrec->pts == nullptr) continue;
+
+ Path64 path;
+ if (solutionOpen && outrec->is_open)
+ {
+ if (BuildPath64(outrec->pts, ReverseSolution, true, path))
+ solutionOpen->emplace_back(std::move(path));
+ }
+ else
+ {
+ // nb: CleanCollinear can add to outrec_list_
+ CleanCollinear(outrec);
+ //closed paths should always return a Positive orientation
+ if (BuildPath64(outrec->pts, ReverseSolution, false, path))
+ solutionClosed.emplace_back(std::move(path));
+ }
+ }
+ }
+
+ void Clipper64::BuildTree64(PolyPath64& polytree, Paths64& open_paths)
+ {
+ polytree.Clear();
+ open_paths.resize(0);
+ if (has_open_paths_)
+ open_paths.reserve(outrec_list_.size());
+
+ // outrec_list_.size() is not static here because
+ // CheckBounds below can indirectly add additional
+ // OutRec (via FixOutRecPts & CleanCollinear)
+ for (size_t i = 0; i < outrec_list_.size(); ++i)
+ {
+ OutRec* outrec = outrec_list_[i];
+ if (!outrec || !outrec->pts) continue;
+ if (outrec->is_open)
+ {
+ Path64 path;
+ if (BuildPath64(outrec->pts, ReverseSolution, true, path))
+ open_paths.push_back(path);
+ continue;
+ }
+
+ if (CheckBounds(outrec))
+ DeepCheckOwners(outrec, &polytree);
+ }
+ }
+
+ bool BuildPathD(OutPt* op, bool reverse, bool isOpen, PathD& path, double inv_scale)
+ {
+ if (!op || op->next == op || (!isOpen && op->next == op->prev))
+ return false;
+
+ path.resize(0);
+ Point64 lastPt;
+ OutPt* op2;
+ if (reverse)
+ {
+ lastPt = op->pt;
+ op2 = op->prev;
+ }
+ else
+ {
+ op = op->next;
+ lastPt = op->pt;
+ op2 = op->next;
+ }
+#ifdef USINGZ
+ path.push_back(PointD(lastPt.x * inv_scale, lastPt.y * inv_scale, lastPt.z));
+#else
+ path.push_back(PointD(lastPt.x * inv_scale, lastPt.y * inv_scale));
+#endif
+
+ while (op2 != op)
+ {
+ if (op2->pt != lastPt)
+ {
+ lastPt = op2->pt;
+#ifdef USINGZ
+ path.push_back(PointD(lastPt.x * inv_scale, lastPt.y * inv_scale, lastPt.z));
+#else
+ path.push_back(PointD(lastPt.x * inv_scale, lastPt.y * inv_scale));
+#endif
+
+ }
+ if (reverse)
+ op2 = op2->prev;
+ else
+ op2 = op2->next;
+ }
+ if (path.size() == 3 && IsVerySmallTriangle(*op2)) return false;
+ return true;
+ }
+
+ void ClipperD::BuildPathsD(PathsD& solutionClosed, PathsD* solutionOpen)
+ {
+ solutionClosed.resize(0);
+ solutionClosed.reserve(outrec_list_.size());
+ if (solutionOpen)
+ {
+ solutionOpen->resize(0);
+ solutionOpen->reserve(outrec_list_.size());
+ }
+
+ // outrec_list_.size() is not static here because
+ // CleanCollinear below can indirectly add additional
+ // OutRec (via FixOutRecPts)
+ for (std::size_t i = 0; i < outrec_list_.size(); ++i)
+ {
+ OutRec* outrec = outrec_list_[i];
+ if (outrec->pts == nullptr) continue;
+
+ PathD path;
+ if (solutionOpen && outrec->is_open)
+ {
+ if (BuildPathD(outrec->pts, ReverseSolution, true, path, invScale_))
+ solutionOpen->emplace_back(std::move(path));
+ }
+ else
+ {
+ CleanCollinear(outrec);
+ //closed paths should always return a Positive orientation
+ if (BuildPathD(outrec->pts, ReverseSolution, false, path, invScale_))
+ solutionClosed.emplace_back(std::move(path));
+ }
+ }
+ }
+
+ void ClipperD::BuildTreeD(PolyPathD& polytree, PathsD& open_paths)
+ {
+ polytree.Clear();
+ open_paths.resize(0);
+ if (has_open_paths_)
+ open_paths.reserve(outrec_list_.size());
+
+ for (OutRec* outrec : outrec_list_)
+ {
+ if (!outrec || !outrec->pts) continue;
+ if (outrec->is_open)
+ {
+ PathD path;
+ if (BuildPathD(outrec->pts, ReverseSolution, true, path, invScale_))
+ open_paths.push_back(path);
+ continue;
+ }
+
+ if (CheckBounds(outrec))
+ DeepCheckOwners(outrec, &polytree);
+ }
+ }
+
+} // namespace clipper2lib