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| author | aXu-AP <1621768+aXu-AP@users.noreply.github.com> | 2023-10-27 20:34:25 +0300 |
|---|---|---|
| committer | aXu-AP <1621768+aXu-AP@users.noreply.github.com> | 2023-10-27 20:37:23 +0300 |
| commit | aa3568b8dd0146cf35bd266283f892ff67f1c0d3 (patch) | |
| tree | ad9b276d613b092e1a7e395a790deb577466d221 /thirdparty/embree/common/math/math.h | |
| parent | b662d232a270cb6827e384ac778bf3a2f35794c7 (diff) | |
| download | redot-engine-aa3568b8dd0146cf35bd266283f892ff67f1c0d3.tar.gz | |
Fix 2D bone weight editor not accounting for offset
Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode.
Diffstat (limited to 'thirdparty/embree/common/math/math.h')
0 files changed, 0 insertions, 0 deletions
