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| author | Jiali Qiu <jiali.qiu@tecnico.ulisboa.pt> | 2024-03-31 19:54:37 +0100 |
|---|---|---|
| committer | Jiali Qiu <jiali.qiu@tecnico.ulisboa.pt> | 2024-04-01 17:07:24 +0100 |
| commit | d78cb43ec2055849a0601c7aadea946366547c78 (patch) | |
| tree | ba542cb41315bc5b49d0a81251ab72198fef657e /thirdparty/linuxbsd_headers/pulse/context.h | |
| parent | 29b3d9e9e538f0aa8effc8ad8bf19a2915292a89 (diff) | |
| download | redot-engine-d78cb43ec2055849a0601c7aadea946366547c78.tar.gz | |
Fix issue with moving maximized window in macOS
When opening the Godot editor and maximizing the window by double-clicking the
title bar, users are unable to drag the window with the mouse.
With this commit, `window_set_position` allows the maximized window to be moved
by dragging it. Only the fullscreen window won't be allowed to move.
Fixes #78758.
Diffstat (limited to 'thirdparty/linuxbsd_headers/pulse/context.h')
0 files changed, 0 insertions, 0 deletions
