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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-09 20:05:33 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-09 20:05:33 +0200 |
commit | 23d929d540af01011e980cc98dabb505fb4ad45f (patch) | |
tree | f7f7a61cb08e5a6806bf3fee6c1a3cf2cfe4db1c /thirdparty/mbedtls/library/memory_buffer_alloc.c | |
parent | 006bb33b79fe110406a539a919d59e558fea5e1c (diff) | |
download | redot-engine-23d929d540af01011e980cc98dabb505fb4ad45f.tar.gz |
Document how to instance a PackedScene and add it as a child
This information was already present in `@GDScript.preload()`,
but it's not easy to find.
This closes https://github.com/godotengine/godot-docs/issues/3338.
Diffstat (limited to 'thirdparty/mbedtls/library/memory_buffer_alloc.c')
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