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authorMatias N. Goldberg <dark_sylinc@yahoo.com.ar>2023-09-24 19:37:33 -0300
committerMatias N. Goldberg <dark_sylinc@yahoo.com.ar>2023-09-24 19:37:33 -0300
commitec0e6800bc567ce356bf696fe2dcaf6f4bd2d1a6 (patch)
treed71a6bdebe68fae98149215b41fc9c1ea8d5f45f /thirdparty/oidn/core/autoencoder.cpp
parentc12d63556b5c1da03a00dd4c45c40e60bd8d68c2 (diff)
downloadredot-engine-ec0e6800bc567ce356bf696fe2dcaf6f4bd2d1a6.tar.gz
Fix gltf importer forcing vertex colors on all materials
The importer already checks if a mesh has vertex colors and enables vertex colors on the material using it. Before this fix, GLTF importer would force shader generation to use vertex colors even if the scene did not have vertex colors at all, or did not need them; causing inefficient shader and PSO generation.
Diffstat (limited to 'thirdparty/oidn/core/autoencoder.cpp')
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