diff options
author | Martin Capitanio <capnm@capitanio.org> | 2023-12-30 02:19:05 +0100 |
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committer | Martin Capitanio <capnm@capitanio.org> | 2023-12-31 16:14:44 +0100 |
commit | 74ed6d63bfc7cd022737b3356999789d4ef5d5ec (patch) | |
tree | 96ad2689f9789e26251ac8840a0670ec3554e99b /thirdparty/thorvg/src/renderer/tvgRender.cpp | |
parent | 13a0d6e9b253654f5cc2a44f3d0b3cae10440443 (diff) | |
download | redot-engine-74ed6d63bfc7cd022737b3356999789d4ef5d5ec.tar.gz |
ThorVG: update from v0.11.2 to v0.11.6
https://github.com/thorvg/thorvg/releases/tag/v0.11.6
Godot related:
+ [Renderer] Improved the internal structure for compact
scene-hierarchy traversing.
+ [SwEngine] Improved trigonometric & image scaler performance.
+ [SwEngine] Fixed a loss of image pixels during image down-scaling.
+ [Renderer/Engine] Improved safety measures.
+ [SwEngine] Resolved a bug causing strokes to be improperly
invisible due to clipping.
thorvg/thorvg#1785
+ [Renderer] Rectified the precision of rounded rectangle corners.
thorvg/thorvg#1824
+ [Portability] Resolved compiler shadowing warnings.
thorvg/thorvg#1811
Fixes godotengine#85465 Clipped strokes from outside the canvas.
Fixes godotengine#86012 Rounded rectangles in SVG files rendering incorrectly.
Diffstat (limited to 'thirdparty/thorvg/src/renderer/tvgRender.cpp')
-rw-r--r-- | thirdparty/thorvg/src/renderer/tvgRender.cpp | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/thirdparty/thorvg/src/renderer/tvgRender.cpp b/thirdparty/thorvg/src/renderer/tvgRender.cpp index 9768b5ede0..64d76d3562 100644 --- a/thirdparty/thorvg/src/renderer/tvgRender.cpp +++ b/thirdparty/thorvg/src/renderer/tvgRender.cpp @@ -39,12 +39,9 @@ void RenderTransform::override(const Matrix& m) } -bool RenderTransform::update() +void RenderTransform::update() { - if (overriding) return true; - - //Init Status - if (mathZero(x) && mathZero(y) && mathZero(degree) && mathEqual(scale, 1)) return false; + if (overriding) return; mathIdentity(&m); @@ -53,17 +50,13 @@ bool RenderTransform::update() if (!mathZero(degree)) mathRotate(&m, degree); mathTranslate(&m, x, y); - - return true; -} - - -RenderTransform::RenderTransform() -{ } RenderTransform::RenderTransform(const RenderTransform* lhs, const RenderTransform* rhs) { - m = mathMultiply(&lhs->m, &rhs->m); + if (lhs && rhs) m = mathMultiply(&lhs->m, &rhs->m); + else if (lhs) m = lhs->m; + else if (rhs) m = rhs->m; + else mathIdentity(&m); } |