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author | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
commit | 1a2cb755e2d8b9d59178f36702f6dff7235b9088 (patch) | |
tree | 4a88f47c8b984522e36ac973accb34bdcb00363b /tools/collada/collada.cpp | |
parent | 89fa70706f9166765c3ac3f799225a467800f065 (diff) | |
download | redot-engine-1a2cb755e2d8b9d59178f36702f6dff7235b9088.tar.gz |
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'tools/collada/collada.cpp')
-rw-r--r-- | tools/collada/collada.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/collada/collada.cpp b/tools/collada/collada.cpp index 9962eed1b2..c416286c19 100644 --- a/tools/collada/collada.cpp +++ b/tools/collada/collada.cpp @@ -1388,8 +1388,11 @@ void Collada::_parse_morph_controller(XMLParser& parser, String p_id) { state.morph_controller_data_map[p_id]=MorphControllerData(); MorphControllerData &morphdata = state.morph_controller_data_map[p_id]; + print_line("morph source: "+parser.get_attribute_value("source")+" id: "+p_id); morphdata.mesh=_uri_to_id(parser.get_attribute_value("source")); + print_line("morph source2: "+morphdata.mesh); morphdata.mode=parser.get_attribute_value("method"); + printf("JJmorph: %p\n",&morphdata); String current_source; while(parser.read()==OK) { |