diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:18:40 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:19:11 -0300 |
commit | 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch) | |
tree | a3e932282cdafdd13c4f02bdf21f72f9846adcbe /tools/editor/create_dialog.cpp | |
parent | eb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff) | |
download | redot-engine-8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da.tar.gz |
Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
Diffstat (limited to 'tools/editor/create_dialog.cpp')
-rw-r--r-- | tools/editor/create_dialog.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp index 151208ace0..8bce415fb8 100644 --- a/tools/editor/create_dialog.cpp +++ b/tools/editor/create_dialog.cpp @@ -255,6 +255,15 @@ void CreateDialog::set_base_type(const String& p_base) { _update_search(); } +String CreateDialog::get_selected_type() { + + TreeItem *selected = search_options->get_selected(); + if (selected) + return selected->get_text(0); + else + return String(); +} + Object *CreateDialog::instance_selected() { TreeItem *selected = search_options->get_selected(); |