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authorJuan Linietsky <reduzio@gmail.com>2016-05-27 14:18:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-27 14:19:11 -0300
commit8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch)
treea3e932282cdafdd13c4f02bdf21f72f9846adcbe /tools/editor/create_dialog.cpp
parenteb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff)
downloadredot-engine-8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da.tar.gz
Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
Diffstat (limited to 'tools/editor/create_dialog.cpp')
-rw-r--r--tools/editor/create_dialog.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp
index 151208ace0..8bce415fb8 100644
--- a/tools/editor/create_dialog.cpp
+++ b/tools/editor/create_dialog.cpp
@@ -255,6 +255,15 @@ void CreateDialog::set_base_type(const String& p_base) {
_update_search();
}
+String CreateDialog::get_selected_type() {
+
+ TreeItem *selected = search_options->get_selected();
+ if (selected)
+ return selected->get_text(0);
+ else
+ return String();
+}
+
Object *CreateDialog::instance_selected() {
TreeItem *selected = search_options->get_selected();