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author | Juan Linietsky <reduzio@gmail.com> | 2015-08-29 22:59:25 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-08-29 22:59:25 -0300 |
commit | 1bad27e1f8460424fa4476fe65209aa250d43115 (patch) | |
tree | bdd6d510cef95b5a159d4e7b7981bb3be3458711 /tools/editor/editor_node.cpp | |
parent | b4acd18f3245d0e8c928b1f275847473de8a2270 (diff) | |
download | redot-engine-1bad27e1f8460424fa4476fe65209aa250d43115.tar.gz |
-Properly keep animation editor and viewport state while switching scene tabs
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r-- | tools/editor/editor_node.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index a82fdd5b77..9b6da314d6 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -1765,6 +1765,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { int idx = editor_data.add_edited_scene(-1); _scene_tab_changed(idx); + editor_data.clear_editor_states(); //_cleanup_scene(); |