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authorJuan Linietsky <reduzio@gmail.com>2015-05-25 01:46:45 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-05-25 01:47:02 -0300
commitf36e7dcb405ead38c33d808f732fd7b4e23d19e5 (patch)
treec9c32ce63935fbb3670ae51b921d1a0d1992256f /tools/editor/editor_node.cpp
parentf8f3362cab16ddfbc1d954ecadbccd4838200769 (diff)
downloadredot-engine-f36e7dcb405ead38c33d808f732fd7b4e23d19e5.tar.gz
improved animation editor
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 56b813344a..7157dbda96 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -2838,9 +2838,9 @@ void EditorNode::_instance_request(const String& p_path){
request_instance_scene(p_path);
}
-void EditorNode::_property_keyed(const String& p_keyed,const Variant& p_value) {
+void EditorNode::_property_keyed(const String& p_keyed,const Variant& p_value,bool p_advance) {
- animation_editor->insert_value_key(p_keyed,p_value);
+ animation_editor->insert_value_key(p_keyed,p_value,p_advance);
}
void EditorNode::_transform_keyed(Object *sp,const String& p_sub,const Transform& p_key) {