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authorJuan Linietsky <reduzio@gmail.com>2017-01-14 22:20:05 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-15 09:50:27 -0300
commita7854d3ae6a81093b1cf23da3dd99b57b1aebc34 (patch)
treef9803ca74f71b6725dc7c0c82d7d0c43318f777e /tools/editor/plugins/canvas_item_editor_plugin.cpp
parent5e13a762ecbdfe6a643977b74c790d479a0636e2 (diff)
downloadredot-engine-a7854d3ae6a81093b1cf23da3dd99b57b1aebc34.tar.gz
2D and 3D viewport are working again :D
Diffstat (limited to 'tools/editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/canvas_item_editor_plugin.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp
index f321a74c7e..53b521f2fa 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1319,7 +1319,7 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent& p_event) {
{
bone_ik_list.clear();
float closest_dist=1e20;
- int bone_width = EditorSettings::get_singleton()->get("editors/2dbone_width");
+ int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
for(Map<ObjectID,BoneList>::Element *E=bone_list.front();E;E=E->next()) {
if (E->get().from == E->get().to)
@@ -2113,11 +2113,11 @@ void CanvasItemEditor::_viewport_draw() {
}
if (skeleton_show_bones) {
- int bone_width = EditorSettings::get_singleton()->get("editors/2dbone_width");
- Color bone_color1 = EditorSettings::get_singleton()->get("editors/2dbone_color1");
- Color bone_color2 = EditorSettings::get_singleton()->get("editors/2dbone_color2");
- Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2dbone_ik_color");
- Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2dbone_selected_color");
+ int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
+ Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
+ Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
+ Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) {