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| author | Juan Linietsky <reduzio@gmail.com> | 2017-01-03 23:20:20 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-01-03 23:20:20 -0300 |
| commit | 3a0c19d3f6ddb26359c95d84c376a8e6b1afd04d (patch) | |
| tree | 8e313066ce55a3366cd6b972ff429372583cda28 /tools/editor/plugins/mesh_editor_plugin.cpp | |
| parent | f2e99826c0b1e8227644bfab0795d858c504d279 (diff) | |
| parent | bd7ba0b664fa98381db9ef8edb69ba211213d595 (diff) | |
| download | redot-engine-3a0c19d3f6ddb26359c95d84c376a8e6b1afd04d.tar.gz | |
Merge pull request #6865 from tagcup/godot_issue_6816
Use right handed coordinate system for rotation matrices and quaternions. Also fixed Euler angles (XYZ convention).
Diffstat (limited to 'tools/editor/plugins/mesh_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/mesh_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/editor/plugins/mesh_editor_plugin.cpp b/tools/editor/plugins/mesh_editor_plugin.cpp index 785efebfc8..13f3204a05 100644 --- a/tools/editor/plugins/mesh_editor_plugin.cpp +++ b/tools/editor/plugins/mesh_editor_plugin.cpp @@ -82,8 +82,8 @@ void MeshEditor::_notification(int p_what) { void MeshEditor::_update_rotation() { Transform t; - t.basis.rotate(Vector3(0, 1, 0), rot_y); - t.basis.rotate(Vector3(1, 0, 0), rot_x); + t.basis.rotate(Vector3(0, 1, 0), -rot_y); + t.basis.rotate(Vector3(1, 0, 0), -rot_x); mesh_instance->set_transform(t); } |
