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authorJuan Linietsky <reduzio@gmail.com>2014-12-07 02:04:20 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-12-07 02:04:20 -0300
commitc79be979d47daae613d1b1bbc732a30a74f56543 (patch)
tree9edaf684a8d3ff47b124d03e04c01f927c197255 /tools/editor/plugins/script_editor_plugin.cpp
parentf7c9a4a0a8ab770dfe565c31c7c47585beb53594 (diff)
downloadredot-engine-c79be979d47daae613d1b1bbc732a30a74f56543.tar.gz
Batch of Bugfixes
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
Diffstat (limited to 'tools/editor/plugins/script_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/script_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp
index c0d773309c..a5164d971b 100644
--- a/tools/editor/plugins/script_editor_plugin.cpp
+++ b/tools/editor/plugins/script_editor_plugin.cpp
@@ -1443,7 +1443,7 @@ void ScriptEditor::_add_callback(Object *p_obj, const String& p_function, const
int pos = script->get_language()->find_function(p_function,code);
if (pos==-1) {
//does not exist
-
+ ste->get_text_edit()->deselect();
pos=ste->get_text_edit()->get_line_count()+2;
String func = script->get_language()->make_function("",p_function,p_args);
//code=code+func;