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authorRémi Verschelde <rverschelde@gmail.com>2017-01-16 08:04:19 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-16 08:04:23 +0100
commit3890256fc57eafb2db83d328b8caf772188e21d4 (patch)
treeee08a3acda5279a3bb331c0af569f1048b263fab /tools/editor/scene_tree_editor.cpp
parentb400c69cd487f70d8164dd5550eb994253d359d6 (diff)
downloadredot-engine-3890256fc57eafb2db83d328b8caf772188e21d4.tar.gz
Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
Diffstat (limited to 'tools/editor/scene_tree_editor.cpp')
-rw-r--r--tools/editor/scene_tree_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp
index 7b6a03e20e..77640b9c80 100644
--- a/tools/editor/scene_tree_editor.cpp
+++ b/tools/editor/scene_tree_editor.cpp
@@ -27,13 +27,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_tree_editor.h"
+
#include "scene/gui/label.h"
#include "editor_node.h"
#include "print_string.h"
#include "message_queue.h"
#include "scene/main/viewport.h"
#include "tools/editor/plugins/canvas_item_editor_plugin.h"
-
#include "scene/resources/packed_scene.h"
Node *SceneTreeEditor::get_scene_node() {