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| author | Andreas Haas <liu.gam3@gmail.com> | 2017-01-19 17:10:47 +0100 |
|---|---|---|
| committer | Andreas Haas <liu.gam3@gmail.com> | 2017-01-19 17:11:00 +0100 |
| commit | a043ce7304c4a9b56b5d79efa4cca05160339e72 (patch) | |
| tree | 339cfdcaa4736a492d286e0000d285db7dd3fa34 /tools/editor/scene_tree_editor.cpp | |
| parent | 8e84e53ebb676e43adc7ac4b3e8791790f555695 (diff) | |
| download | redot-engine-a043ce7304c4a9b56b5d79efa4cca05160339e72.tar.gz | |
2D Editor: Don't show lock icons for hidden nodes.
Now we only draw those icons for visible Nodes.
Fixes #7518
Diffstat (limited to 'tools/editor/scene_tree_editor.cpp')
| -rw-r--r-- | tools/editor/scene_tree_editor.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index f92cfa00c1..dd1fdeb400 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -470,7 +470,10 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) { bool visible=false; - if (p_node->is_class("CanvasItem") || p_node->is_class("Spatial")) { + if (p_node->is_class("CanvasItem")) { + visible = p_node->call("is_visible"); + CanvasItemEditor::get_singleton()->get_viewport_control()->update(); + } else if (p_node->is_class("Spatial")) { visible = p_node->call("is_visible"); } |
