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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-26 19:38:40 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-26 19:38:40 +0200 |
commit | 2e7a2c39e1b0dbccfbfc8e7066ec959924f99134 (patch) | |
tree | 6d65d6d8d2091f4d2afc4102c259975fb5a769fe /version.py | |
parent | 5b220fbc1aec88d5e5a68069bad5a29d3f57b5fc (diff) | |
download | redot-engine-2e7a2c39e1b0dbccfbfc8e7066ec959924f99134.tar.gz |
Bump version to 4.1-rc
Faster release cycles are proving to work fairly well, and we have a lot more
confidence label the current state as RC as we've had in the past.
Let's get to 4.1-stable quickly and reopen development!
Diffstat (limited to 'version.py')
-rw-r--r-- | version.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/version.py b/version.py index 7e6d8dff9c..39ed2b76af 100644 --- a/version.py +++ b/version.py @@ -3,7 +3,7 @@ name = "Godot Engine" major = 4 minor = 1 patch = 0 -status = "beta" +status = "rc" module_config = "" year = 2023 website = "https://godotengine.org" |