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author | Juan Linietsky <reduzio@gmail.com> | 2015-04-02 12:59:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-04-02 12:59:23 -0300 |
commit | 68e42f53badd6a501021e545c09b2c41ad21e1e0 (patch) | |
tree | 11947092ec325e1970a468c91eaf9bb539d37e59 /version.py | |
parent | 1572238adb5b68e18cf20ec73b2f437736e21152 (diff) | |
download | redot-engine-68e42f53badd6a501021e545c09b2c41ad21e1e0.tar.gz |
Beta1 Attempt #1
-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
Diffstat (limited to 'version.py')
-rw-r--r-- | version.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/version.py b/version.py index 86601a22f2..46490c48f4 100644 --- a/version.py +++ b/version.py @@ -1,7 +1,7 @@ short_name="godot" name="Godot Engine" major=1 -minor=0 -status="stable" +minor=1 +status="beta1" |