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authorRémi Verschelde <rverschelde@gmail.com>2023-07-05 16:22:00 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-07-05 16:22:00 +0200
commit970459615f6b2b4151742ec6d7ef8559f87fd5c5 (patch)
treeea0ecaba064ebc9d0056d642d40206909b923e7b /version.py
parentd28f9afdc63714cffa0df2fb5e749bf1bc6666ac (diff)
downloadredot-engine-970459615f6b2b4151742ec6d7ef8559f87fd5c5.tar.gz
Bump version to 4.1-stable \o/
Around 1500 commits from 300+ contributors merged over 4 months. The new 4.x release cycle with 3 months of development and 1 month of bugfixing proved to work fairly well for this 4.1 release, and we will keep refining it for future releases. The faster-paced release cycle means that each minor 4.x release will have a small scope and won't be as impressive as the massive 4.0 was, but it means that users get access to the new features and bug fixes faster, and the stabilization phase is also significantly shortened (only one month of feature freeze, so contributors don't need to wait long to see their approved feature PRs merged for the next milestone). Onwards to 4.2!
Diffstat (limited to 'version.py')
-rw-r--r--version.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/version.py b/version.py
index 39ed2b76af..281cd11eac 100644
--- a/version.py
+++ b/version.py
@@ -3,8 +3,8 @@ name = "Godot Engine"
major = 4
minor = 1
patch = 0
-status = "rc"
+status = "stable"
module_config = ""
year = 2023
website = "https://godotengine.org"
-docs = "latest"
+docs = "4.1"